public static void StartNewGame(Enums.Games game, string playerName)
 {
     _cardManager   = new CardManager(game);
     _playerManager = new PlayerManager();
     //_playerManager.GenerateAiPlayers(3);
     _playerManager.GenerateHumanPlayer(playerName);
 }
        private void GenerateCards(Enums.Games cardAmount)
        {
            Cards = new List <Card>();

            var count = (int)cardAmount / 4;

            for (var i = 0; i < count; i++)
            {
                Cards.Add(new Card {
                    CardSigns = Enums.CardSigns.Herz, Description = _names.Keys.ElementAt(i), Value = _names.Values.ElementAt(i), Img = "CardImages/" + (int.TryParse(_names.Keys.ElementAt(i), out int v) ? v + "H.jpg" : _names.Keys.ElementAt(i)[0] + "H.jpg")
                });
 public CardManager(Enums.Games cardAmount)
 {
     GenerateCards(cardAmount);
 }