public static void StartNewGame(Enums.Games game, string playerName) { _cardManager = new CardManager(game); _playerManager = new PlayerManager(); //_playerManager.GenerateAiPlayers(3); _playerManager.GenerateHumanPlayer(playerName); }
private void GenerateCards(Enums.Games cardAmount) { Cards = new List <Card>(); var count = (int)cardAmount / 4; for (var i = 0; i < count; i++) { Cards.Add(new Card { CardSigns = Enums.CardSigns.Herz, Description = _names.Keys.ElementAt(i), Value = _names.Values.ElementAt(i), Img = "CardImages/" + (int.TryParse(_names.Keys.ElementAt(i), out int v) ? v + "H.jpg" : _names.Keys.ElementAt(i)[0] + "H.jpg") });
public CardManager(Enums.Games cardAmount) { GenerateCards(cardAmount); }