/// <summary> /// 刷新 /// </summary> public void GameUpdate() { if (DayTime < Time.time - startdaytime && TimeState == Enum_DayNight.Day)//变为晚上 { TimeState = Enum_DayNight.Night; startnighttime = Time.time; } if (NightTime < Time.time - startnighttime && TimeState == Enum_DayNight.Night) { TimeState = Enum_DayNight.Day; startdaytime = Time.time; } }
/// <summary> /// 开始计时 /// </summary> public void StartTime() { startdurationtime = Time.time; startdaytime = Time.time; TimeState = Enum_DayNight.Day; }