Exemple #1
0
        public T CreateWindow <T>(string _pathPrefab, EnumWindowsLayer _layer, object _data = null) where T : WindowBase
        {
            var prefab = Resources.Load <GameObject>(string.Format(_pathPrefab));
            var layer  = layers.Find((x) => x.key == _layer)?.value ?? transform;
            var window = Instantiate(prefab, layer).GetComponent <T>();

            window.Initialize(_data);
            window.OnClose += OnCloseHandler;

            windows.Add(window);

            OnCreateWindow?.Invoke(window);

            return(window);
        }
Exemple #2
0
 public WindowsLayer(EnumWindowsLayer _key, Transform _value)
 {
     key   = _key;
     value = _value;
 }