private void ShowPlayer(EnumPlayer enumPlayer) { _pressStartImages[(int)enumPlayer].gameObject.SetActive(false); _playerContainers[(int)enumPlayer].gameObject.SetActive(true); SpawnPlayer(enumPlayer); }
public List <Position> GetMoves(Position current, EnumPlayer player, EnumPiece piece) { switch (piece) { case EnumPiece.Bishop: return(GetBishopMoveOptions(current, player)); case EnumPiece.King: return(new List <Position>()); case EnumPiece.Knight: return(GetKnightMoveOptions(current, player)); case EnumPiece.Pawn: return(GetPawnMoveOptions(current, player)); case EnumPiece.Queen: return(GetQueenMoveOptions(current, player)); case EnumPiece.Rook: return(GetRookMoveOptions(current, player)); default: return(new List <Position>()); } }
private void SpawnPlayer(EnumPlayer enumPlayer) { var player = GameManager.Instance.SpawnPlayer(enumPlayer, _playerSpawns[(int)enumPlayer]); _players.Add(player); _gameInputController.SetPlayer(enumPlayer, player); }
private void ShowPlayer(EnumPlayer enumPlayer) { _pressStartImages[(int)enumPlayer].gameObject.SetActive(false); _playerContainers[(int)enumPlayer].gameObject.SetActive(true); GameManager.Instance.SpawnPlayer(enumPlayer, _playerSpawns[(int)enumPlayer]); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); GL.Light(LightName.Light0, LightParameter.Position, new Vector4(-40, 200, 100, 0.0f)); GL.Light(LightName.Light0, LightParameter.Ambient, new Vector4(0.2f, 0.2f, 0.2f, 1.0f)); GL.Light(LightName.Light0, LightParameter.Diffuse, new Vector4(0.5f, 0.5f, 0.5f, 1.0f)); GL.Enable(EnableCap.Light0); GL.Enable(EnableCap.Lighting); GL.Enable(EnableCap.Texture2D); GL.Enable(EnableCap.ColorMaterial); GL.ShadeModel(ShadingModel.Smooth); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); LoadTextures(); _camera = new Camera(); _audio = new Audio(); _dice = new Dice(); _board = new Board("Content/BoardMap.tmx"); InitializePlayers(); MouseMove += BoardGame_MouseMove; MouseWheel += BoardGame_MouseWheel; KeyDown += BoardGame_KeyDown; _currentPlayer = EnumPlayer.Player1; StartGamePosition(); _watch = System.Diagnostics.Stopwatch.StartNew(); _audio.PlayIntro(); RandomizeCube(); }
public void SetOrigin(EnumPlayer player, Transform itemHolder) { _origin = player; _transform.position = itemHolder.position; _boxCollider2D.enabled = false; Destroy(_rigidbody2D); _transform.parent = itemHolder; }
public List <Position> GetQueenMoveOptions(Position current, EnumPlayer player) { var result = new List <Position>(); result.AddRange(GetRookMoveOptions(current, player)); result.AddRange(GetBishopMoveOptions(current, player)); return(result); }
public Player(Vector2 startPos, Vector2 positionToCut, string fileNameIconTexture, EnumPlayer name) { Position = startPos; PositionToCut = positionToCut; Size = new Vector2(40, 40); _playerSprite = TextureLoader.LoadTexture("Shockbolt_64x64_01.png"); _playerIconTexture = TextureLoader.LoadTexture(fileNameIconTexture); Name = name; }
public void AddPlayer(EnumPlayer player) { var players = GetPlayers(); players.list.Add(player); var json = JsonUtility.ToJson(players); PlayerPrefs.SetString("Players", json); }
public void ScoreDeath(EnumPlayer enumPlayer) { var currentScoreText = _playerContainers[(int)enumPlayer].transform.Find("DeathCounter").transform.Find("Text").gameObject.GetComponent <Text>().text; var currentScore = Int32.Parse(currentScoreText); currentScore += 1; _playerContainers[(int)enumPlayer].transform.Find("DeathCounter").transform.Find("Text").gameObject.GetComponent <Text>().text = (currentScore < 10 && (currentScore % 10) > 0)?"0" + currentScore.ToString():currentScore.ToString(); }
public List <Position> GetBishopMoveOptions(Position current, EnumPlayer player) { var result = new List <Position>(); for (int i = current.rank + 1, j = current.file + 1; i < Board.GetLength(0) && j < Board.GetLength(1); i++, j++) { if (Board[i, j].Player != EnumPlayer.Undefined) { break; } result.Add(new Position { rank = i, file = j }); } for (int i = current.rank + 1, j = current.file - 1; i < Board.GetLength(0) && j >= 0; i++, j--) { if (Board[i, j].Player != EnumPlayer.Undefined) { break; } result.Add(new Position { rank = i, file = j }); } for (int i = current.rank - 1, j = current.file + 1; i >= 0 && j < Board.GetLength(1); i--, j++) { if (Board[i, j].Player != EnumPlayer.Undefined) { break; } result.Add(new Position { rank = i, file = j }); } for (int i = current.rank - 1, j = current.file - 1; i >= 0 && j >= 0; i--, j--) { if (Board[i, j].Player != EnumPlayer.Undefined) { break; } result.Add(new Position { rank = i, file = j }); } return(result); }
private void SwitchPlayer() { if (_currentPlayer == EnumPlayer.Player1) { _currentPlayer = EnumPlayer.Player2; } else { _currentPlayer = EnumPlayer.Player1; } }
public List <Position> GetRookMoveOptions(Position current, EnumPlayer player) { var result = new List <Position>(); for (int i = current.rank + 1; i < Board.GetLength(0); i++) { if (Board[i, current.file].Player != EnumPlayer.Undefined) { break; } result.Add(new Position { rank = i, file = current.file }); } for (int i = current.rank - 1; i >= 0; i--) { if (Board[i, current.file].Player != EnumPlayer.Undefined) { break; } result.Add(new Position { rank = i, file = current.file }); } for (int i = current.file + 1; i < Board.GetLength(1); i++) { if (Board[current.rank, i].Player != EnumPlayer.Undefined) { break; } result.Add(new Position { rank = current.rank, file = i }); } for (int i = current.file - 1; i >= 0; i--) { if (Board[current.rank, i].Player != EnumPlayer.Undefined) { break; } result.Add(new Position { rank = current.rank, file = i }); } return(result); }
public void AddScore(EnumPlayer player, int points) { switch (player) { case EnumPlayer.Player1: P1CurrentScore += points; break; case EnumPlayer.Player2: P2CurrentScore += points; break; case EnumPlayer.Both: P1CurrentScore += points; P2CurrentScore += points; break; } }
public void ResetScore(EnumPlayer player) { switch (player) { case EnumPlayer.Player1: P1CurrentScore = 0; break; case EnumPlayer.Player2: P2CurrentScore = 0; break; case EnumPlayer.Both: P1CurrentScore = 0; P2CurrentScore = 0; break; } }
public void Roll(EnumPlayer player) { IList <DiceTexture> textureBackup = new List <DiceTexture>(player == EnumPlayer.Player1 ? _redTextures : _blueTextures); foreach (var side in _sides.Select((value, i) => new { i, value })) { int textId = textureBackup.ElementAt(side.i).Id; GL.BindTexture(TextureTarget.Texture2D, textId); GL.Begin(PrimitiveType.Quads); for (int j = 0; j < 4; j++) { GL.TexCoord2(_textCoords.ElementAt(j)); GL.Vertex3(side.value.VerticesCords.ElementAt(j)); } GL.End(); } }
public IEnumerable <Move> IterateMoves(EnumPlayer player) { for (int i = 0; i < Ranks; i++) { for (int j = 0; j < Files; j++) { if (Board[i, j].Player == player) { var moves = GetMoves(new Position(i, j), player, Board[i, j].Piece); for (int k = 0; k < moves.Count; k++) { yield return(new Move { fromRank = i, fromFile = j, toRank = moves[k].rank, toFile = moves[k].file }); } } } } }
public void CreateChildren(EnumPlayer player) { if (UnprocessedChildren == null) { UnprocessedChildren = new Stack <Node>(); foreach (var move in CurrentState.IterateMoves(player)) { var nextState = new State(CurrentState); nextState.MovePieceUnchecked(move); UnprocessedChildren.Push(new Node(nextState, move, this)); } //var children = new List<Node>(); //foreach (var move in CurrentState.IterateMoves(player)) //{ // var nextState = new State(CurrentState); // nextState.MovePieceUnchecked(move); // var newNode = new Node(nextState, move, this); // newNode.Value = newNode.CalculateHeuristicValue(); // children.Add(newNode); //} //ChildrenCount = children.Count; //if(player == EnumPlayer.White) //{ // foreach (var node in children.OrderBy(x => x.Value)) // UnprocessedChildren.Push(node); //} //else //{ // foreach (var node in children.OrderByDescending(x => x.Value)) // UnprocessedChildren.Push(node); //} } }
public void SetPlayer(EnumPlayer enumPlayer, IPlayer player) { _player[(int)enumPlayer] = player; }
private void LoadWaitingRoom(EnumPlayer enumPlayer) { GameManager.Instance.AddPlayer(enumPlayer); _hasPlayerStarted = true; GameManager.Instance.LoadWaitingRoomScene("TitleScene"); }
public List <Position> GetPawnMoveOptions(Position current, EnumPlayer player) { var result = new List <Position>(); if (player == EnumPlayer.White) { var rank = current.rank + 1; if (rank < Ranks) { if (Board[rank, current.file].Player == EnumPlayer.Undefined) { result.Add(new Position { rank = rank, file = current.file }); var nextRank = rank + 1; if (nextRank == 3 && Board[nextRank, current.file].Player == EnumPlayer.Undefined) { result.Add(new Position { rank = nextRank, file = current.file }); } } var file = current.file - 1; if (file >= 0 && Board[rank, file].Player != player && Board[rank, file].Player != EnumPlayer.Undefined) { result.Add(new Position { rank = rank, file = file }); } file = current.file + 1; if (file < Files && Board[rank, file].Player != player && Board[rank, file].Player != EnumPlayer.Undefined) { result.Add(new Position { rank = rank, file = file }); } } } else { var rank = current.rank - 1; if (rank >= 0) { if (Board[rank, current.file].Player == EnumPlayer.Undefined) { result.Add(new Position { rank = rank, file = current.file }); var nextrank = rank - 1; if (nextrank == 5 && Board[nextrank, current.file].Player == EnumPlayer.Undefined) { result.Add(new Position { rank = nextrank, file = current.file }); } } var file = current.file - 1; if (file >= 0 && Board[rank, file].Player != player && Board[rank, file].Player != EnumPlayer.Undefined) { result.Add(new Position { rank = rank, file = file }); } file = current.file + 1; if (file < Files && Board[rank, file].Player != player && Board[rank, file].Player != EnumPlayer.Undefined) { result.Add(new Position { rank = rank, file = file }); } } } return(result); }
public void SaveP1Score() { player = EnumPlayer.Player1; Prompt.text = P1Prompt; ShowUI(); }
public PlayerController SpawnPlayer(EnumPlayer enumPlayer, Transform parent) { var player = Instantiate(ResourceFacade.LoadPrefab("Player" + ((int)enumPlayer + 1)), parent, false); return(player.GetComponent <PlayerController>()); }
public List <Position> GetKnightMoveOptions(Position current, EnumPlayer player) { var result = new List <Position>(); int rank, file; rank = current.rank + 2; if (rank < Ranks) { file = current.file - 1; if (file >= 0 && Board[rank, file].Player != player) { result.Add(new Position { rank = rank, file = file }); } file = current.file + 1; if (file < Files && Board[rank, file].Player != player) { result.Add(new Position { rank = rank, file = file }); } } rank = current.rank + 1; if (rank < Ranks) { file = current.file - 2; if (file >= 0 && Board[rank, file].Player != player) { result.Add(new Position { rank = rank, file = file }); } file = current.file + 2; if (file < Files && Board[rank, file].Player != player) { result.Add(new Position { rank = rank, file = file }); } } rank = current.rank - 1; if (rank >= 0) { file = current.file - 2; if (file >= 0 && Board[rank, file].Player != player) { result.Add(new Position { rank = rank, file = file }); } file = current.file + 2; if (file < Files && Board[rank, file].Player != player) { result.Add(new Position { rank = rank, file = file }); } } rank = current.rank - 2; if (rank >= 0) { file = current.file - 1; if (file >= 0) { result.Add(new Position { rank = rank, file = file }); } file = current.file + 1; if (file < Files && Board[rank, file].Player != player) { result.Add(new Position { rank = rank, file = file }); } } return(result); }
private void OnPlayerJoinGame(EnumPlayer enumPlayer) { _timeController.StopTime(); GameManager.Instance.AddPlayer(enumPlayer); GameManager.Instance.LoadMapScene(1, "Map1Scene", "New Challenger"); }
public BoardPiece(EnumPlayer player, EnumPiece type) { Player = player; Piece = type; }
public void SaveP2Score() { player = EnumPlayer.Player2; Prompt.text = P2Prompt; ShowUI(); }
public Character(EnumPlayer player) { _player = player; }