private void Awake()
 {
     _transform      = GetComponent <Transform>();
     _rigidbody2D    = GetComponent <Rigidbody2D>();
     _spriteRenderer = GetComponent <SpriteRenderer>();
     _throwItem      = GetComponent <IThrowItem>();
     _boxCollider2D  = GetComponent <BoxCollider2D>();
     _enumItemState  = EnumItemState.IDLE;
 }
 public void SetState(EnumItemState state)
 {
     _enumItemState = state;
 }