private void Awake() { _transform = GetComponent <Transform>(); _rigidbody2D = GetComponent <Rigidbody2D>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _throwItem = GetComponent <IThrowItem>(); _boxCollider2D = GetComponent <BoxCollider2D>(); _enumItemState = EnumItemState.IDLE; }
public void SetState(EnumItemState state) { _enumItemState = state; }