Exemple #1
0
    public bool HasTileAtCellPoint(Vector3Int cellPosToCheckFor, EnumData.TileType tileTypeTocheck)
    {
        Vector3 objectPosition = cellToworld(cellPosToCheckFor);

        RaycastHit2D[] hit2DArr = Physics2D.BoxCastAll(objectPosition, grid.cellSize * GameConfig.boxCastCellSizePercent, 0, objectPosition, 0);
        for (int i = 0; i < hit2DArr.Length; i++)
        {
            TileData td = hit2DArr[i].collider.gameObject.GetComponent <TileData>();
            if (td != null && td.tileType == tileTypeTocheck)
            {
                return(true);
            }
        }
        return(false);
    }
Exemple #2
0
    public void SetTile(Vector3Int cellPos, EnumData.TileType tType, bool HasTile)
    {
        Vector3    worldPos    = Vector3.zero;
        Vector3Int fireCellPos = Vector3Int.zero;
        GameObject fire        = null;

        if (((int)tType - 1) > gameStateDependentTileArray.Length - 1)
        {
            Debug.LogError("index more thean range: " + tType);
            return;
        }
        if (((int)tType - 1) < 0)
        {
            Debug.LogError("index less thean zero: " + tType);
            return;
        }
        if (gameStateDependentTileArray[(int)tType - 1].tileMap == null)
        {
            Debug.LogError("tilemap is null");
            return;
        }
        if (!HasTile)
        {
            gameStateDependentTileArray[(int)tType - 1].tileMap.SetTile(cellPos, null);
            if (gameStateDependentTileArray[(int)tType - 1].cereberustileToggle)
            {
                //switch (tType)
                //{
                //    case EnumData.TileType.LeftCereberusHead:
                //        worldPos = cellToworld(cellPos) + GetFacingDirectionOffsetVector3(FaceDirection.Left);
                //        fireCellPos = grid.WorldToCell(worldPos);
                //        fire = GetFireObject(fireCellPos, FaceDirection.Left);
                //        if (fire != null)
                //        {
                //            Destroy(fire);
                //        }
                //        break;
                //    case EnumData.TileType.RightCereberusHead:
                //        worldPos = cellToworld(cellPos) + GetFacingDirectionOffsetVector3(FaceDirection.Right);
                //        fireCellPos = grid.WorldToCell(worldPos);
                //        fire = GetFireObject(fireCellPos, FaceDirection.Right);
                //        if (fire != null)
                //        {
                //            Destroy(fire);
                //        }
                //        break;
                //    case EnumData.TileType.UpCereberusHead:
                //        worldPos = cellToworld(cellPos) + GetFacingDirectionOffsetVector3(FaceDirection.Up);
                //        fireCellPos = grid.WorldToCell(worldPos);
                //        fire = GetFireObject(fireCellPos, FaceDirection.Up);
                //        if (fire != null)
                //        {
                //            Destroy(fire);
                //        }
                //        break;
                //    case EnumData.TileType.DownCereberusHead:
                //        worldPos = cellToworld(cellPos) + GetFacingDirectionOffsetVector3(FaceDirection.Down);
                //        fireCellPos = grid.WorldToCell(worldPos);
                //        fire = GetFireObject(fireCellPos, FaceDirection.Down);
                //        if (fire != null)
                //        {
                //            Destroy(fire);
                //        }
                //        break;
                //}
            }
        }
        else
        {
            int xAbs = Mathf.Abs(cellPos.x);
            int yAbs = Mathf.Abs(cellPos.y);
            if (gameStateDependentTileArray[(int)tType - 1].cereberustileToggle)
            {
                switch (tType)
                {
                    //case EnumData.TileType.RightCereberusHead:
                    //    worldPos = cellToworld(cellPos) + GetFacingDirectionOffsetVector3(FaceDirection.Right);
                    //    if (!IsCellBlockedForPetrifiedUnitMotionAtPos(grid.WorldToCell(worldPos)) || IsCellContainingMirrorAtPos(grid.WorldToCell(worldPos)))
                    //    {
                    //        Instantiate(rightFire, worldPos, Quaternion.identity);
                    //    }
                    //    break;
                    //case EnumData.TileType.LeftCereberusHead:
                    //    worldPos = cellToworld(cellPos) + GetFacingDirectionOffsetVector3(FaceDirection.Left);
                    //    if (!IsCellBlockedForPetrifiedUnitMotionAtPos(grid.WorldToCell(worldPos)) || IsCellContainingMirrorAtPos(grid.WorldToCell(worldPos)))
                    //    {
                    //        Instantiate(leftFire, worldPos, Quaternion.identity);
                    //    }
                    //    break;
                    //case EnumData.TileType.DownCereberusHead:
                    //    worldPos = cellToworld(cellPos) + GetFacingDirectionOffsetVector3(FaceDirection.Down);
                    //    if (!IsCellBlockedForPetrifiedUnitMotionAtPos(grid.WorldToCell(worldPos)) || IsCellContainingMirrorAtPos(grid.WorldToCell(worldPos)))
                    //    {
                    //        Instantiate(downFire, worldPos, Quaternion.identity);
                    //    }
                    //    break;
                    //case EnumData.TileType.UpCereberusHead:
                    //    worldPos = cellToworld(cellPos) + GetFacingDirectionOffsetVector3(FaceDirection.Up);
                    //    if (!IsCellBlockedForPetrifiedUnitMotionAtPos(grid.WorldToCell(worldPos)) || IsCellContainingMirrorAtPos(grid.WorldToCell(worldPos)))
                    //    {
                    //        Instantiate(upFire, worldPos, Quaternion.identity);
                    //    }
                    //    break;
                }
            }
            if (gameStateDependentTileArray[(int)tType - 1].multipleTileGraphic)
            {
                if (gameStateDependentTileArray[(int)tType - 1].isDarkOnOdd)
                {
                    if ((xAbs + yAbs) % 2 == 1)
                    {
                        gameStateDependentTileArray[(int)tType - 1].tileMap.SetTile(cellPos, gameStateDependentTileArray[(int)tType - 1].darkTile);
                    }
                    if ((xAbs + yAbs) % 2 == 0)
                    {
                        gameStateDependentTileArray[(int)tType - 1].tileMap.SetTile(cellPos, gameStateDependentTileArray[(int)tType - 1].tile);
                    }
                }
                else
                {
                    if ((xAbs + yAbs) % 2 == 1)
                    {
                        gameStateDependentTileArray[(int)tType - 1].tileMap.SetTile(cellPos, gameStateDependentTileArray[(int)tType - 1].tile);
                    }
                    if ((xAbs + yAbs) % 2 == 0)
                    {
                        gameStateDependentTileArray[(int)tType - 1].tileMap.SetTile(cellPos, gameStateDependentTileArray[(int)tType - 1].darkTile);
                    }
                }
            }
            else
            {
                //if (gameStateDependentTileArray[(int)tType - 1].cereberustileToggle)
                //{
                //    if (!IsCellBlockedForPetrifiedUnitMotionAtPos(grid.WorldToCell(worldPos)) || IsCellContainingMirrorAtPos(grid.WorldToCell(worldPos)))
                //    {
                //        gameStateDependentTileArray[(int)tType - 1].tileMap.SetTile(cellPos, gameStateDependentTileArray[(int)tType - 1].tile);
                //    }
                //    else
                //    {
                //        gameStateDependentTileArray[(int)tType - 1].tileMap.SetTile(cellPos, gameStateDependentTileArray[(int)tType - 1].tileOff);
                //    }
                //}
                //else
                //{
                gameStateDependentTileArray[(int)tType - 1].tileMap.SetTile(cellPos, gameStateDependentTileArray[(int)tType - 1].tile);
                //}
            }
            if (gameStateDependentTileArray[(int)tType - 1].tileMap.GetComponent <TilemapCollider2D>() != null)
            {
                gameStateDependentTileArray[(int)tType - 1].tileMap.GetComponent <TilemapCollider2D>().enabled = false;
                gameStateDependentTileArray[(int)tType - 1].tileMap.GetComponent <TilemapCollider2D>().enabled = true;
            }
        }
    }