public ItemGetEntity ( ItemEntity itemEntity, Component.ItemComponent thisItemComponent, string getText, Vector3 getPosition, Enum.SEScene seScene ) { TargetComponent = thisItemComponent; Score = itemEntity.Score; ItemMode = itemEntity.ItemMode; ItemColor = itemEntity.ItemColor; GetText = getText; GetPosition = getPosition; SEScene = seScene; }
public void PlaySound(Enum.SEScene seScene) { _seView.ShotOneSound(_seModel.GetSEClip(seScene)); }
public AudioClip GetSEClip(Enum.SEScene scene) { return(_seClipDictionary[scene]); }