public override void Initialize()
 {
     base.Initialize();
     if (EntitySystem.TryGet(out _audioSystem))
     {
         _audioSystem.OcclusionCollisionMask = (int)CollisionGroup.Impassable;
     }
 }
 public override void Initialize()
 {
     base.Initialize();
     EntitySystem.TryGet(out _audioSystem);
 }