private void Awake() { if (Instance) { DestroyImmediate(gameObject); } else { Instance = this; } }
public void SendEntitySpawn(List <ClientConnectionInfo> connections, Entity entity) { var entitySpawn = new EntitySpawn { EntityID = entity.EntityID, Position = entity.Position, //TODO: CREATE PROPER PACKET STRUCTURE FOR THIS Rotation = entity.Rotation, }; GroupSend(connections, entitySpawn.Create(), ChannelID.Gameplay, true); ConsoleUtils.Info("Broadcasted entity spawn"); }
// Use this for initialization void Start() { instance = this; gameStarted = false; }