/// <summary> /// Renders the silverfish. /// </summary> public virtual void DoRenderSilverfish(EntitySilverfish par1EntitySilverfish, double par2, double par4, double par6, float par8, float par9) { base.DoRenderLiving(par1EntitySilverfish, par2, par4, par6, par8, par9); }
/// <summary> /// Disallows the silverfish to render the renderPassModel. /// </summary> protected virtual int ShouldSilverfishRenderPass(EntitySilverfish par1EntitySilverfish, int par2, float par3) { return(-1); }
/// <summary> /// Return the silverfish's maximum death rotation. /// </summary> protected virtual float GetSilverfishDeathRotation(EntitySilverfish par1EntitySilverfish) { return(180F); }