public void With_Should_return_EntitySetBuilder() { using World world = new World(); EntityRuleBuilder builder = world.GetEntities(); Check.That(builder.WithEither <bool>().With <int>()).IsEqualTo(builder); }
public void Copy_Should_return_different_instance() { using World world = new World(); EntityRuleBuilder builder = world.GetEntities(); EntityRuleBuilder copy = builder.WithEither <bool>().Copy(); Check.That(copy).IsNotEqualTo(builder); }