public void Disable_Should_disable_created_entity() { using (EntityCommandRecorder recorder = new EntityCommandRecorder(1024)) using (World world = new World()) { EntityRecord record = recorder.CreateEntity(); record.Disable(); recorder.Execute(world); Check.That(world.GetAllEntities().Single().IsEnabled()).IsFalse(); } }
public void Disable_Should_disable_created_entity() { using EntityCommandRecorder recorder = new(1024); using World world = new(); EntityRecord record = recorder.CreateEntity(world); record.Disable(); recorder.Execute(); Check.That(world.Single().IsEnabled()).IsFalse(); }
public void DisableT_Should_disable_component_of_type_T_on_created_entity() { using EntityCommandRecorder recorder = new(1024); using World world = new(); EntityRecord record = recorder.CreateEntity(world); record.Set(true); record.Disable <bool>(); recorder.Execute(); Check.That(world.Single().IsEnabled <bool>()).IsFalse(); }
public void Enable_Should_enable_created_entity() { using EntityCommandRecorder recorder = new EntityCommandRecorder(1024); using World world = new World(); EntityRecord record = recorder.CreateEntity(); record.Disable(); record.Enable(); recorder.Execute(world); Check.That(world.GetAllEntities().Single().IsEnabled()).IsTrue(); }
public void Disable_Should_disable_recorded_entity() { using EntityCommandRecorder recorder = new EntityCommandRecorder(1024); using World world = new World(); Entity entity = world.CreateEntity(); EntityRecord record = recorder.Record(entity); record.Disable(); recorder.Execute(world); Check.That(entity.IsEnabled()).IsFalse(); }
public void EnableT_Should_enable_component_of_type_T_on_created_entity() { using (EntityCommandRecorder recorder = new EntityCommandRecorder(1024)) using (World world = new World()) { EntityRecord record = recorder.CreateEntity(); record.Set(true); record.Disable <bool>(); record.Enable <bool>(); recorder.Execute(world); Check.That(world.GetAllEntities().Single().IsEnabled()).IsTrue(); } }
public void DisableT_Should_disable_component_of_type_T_on_recorded_entity() { using (EntityCommandRecorder recorder = new EntityCommandRecorder(1024)) using (World world = new World()) { Entity entity = world.CreateEntity(); entity.Set(true); EntityRecord record = recorder.Record(entity); record.Disable <bool>(); recorder.Execute(world); Check.That(entity.IsEnabled <bool>()).IsFalse(); } }