private void Init() { m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT); //Update Info if (null != m_ActionFrameData) { m_fTime = (float)m_ActionFrameData.Time; m_Config = m_ActionFrameData.EntityPlayAnim; m_strResourceName = m_Config.AnimName; } else { m_ActionFrameData = new ActionFrameData(); m_Config = new EntityPlayAnimationConfig(); m_strResourceName = string.Empty; } }
public EntityPlayAnimFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_FrameConfig = m_FrameData.EntityPlayAnim; }