Exemple #1
0
        public static void LoadEntities2(string file)
        {
            FileStream fs = File.OpenRead(file);
            BSPParser  p  = new BSPParser(fs);

            if (p.LoadDirectoryTables())
            {
                string entities = p.ReadEntities();
                Console.WriteLine(entities);
                EntityParser ep  = new EntityParser(entities);
                var          ent = ep.ReadEntities();

                Console.WriteLine(ent["worldspawn"][0]["wad"]);
                Console.WriteLine(ent["worldspawn"][0]["skyname"]);
                if (ent.ContainsKey("ambient_generic"))
                {
                    var sounds = ent["ambient_generic"];
                    foreach (var sound in sounds)
                    {
                        Console.WriteLine(sound["message"]);
                    }
                }
            }
        }
Exemple #2
0
        public VerifierResult VerifyMap(string map)
        {
            VerifierResult res = new VerifierResult();

            ValveFile[] wadfiles = GetWadFiles();

            var fullmap = Path.Combine(ModMapsDirectory, map);

            if (!File.Exists(fullmap))
            {
                throw new Exception(string.Format("Map does not exist: {0}", fullmap));
            }

            BSPParser bp = new BSPParser(File.OpenRead(fullmap));

            if (!bp.LoadDirectoryTables())
            {
                throw new Exception("Malformed file");
            }

            var textureList = bp.LoadMipTexturesArray()
                              .Where(t => t.offset1 == 0 && t.offset2 == 0 && t.offset3 == 0 && t.offset4 == 0)
                              .Select(t => t.name.ToString())
                              .ToList();

            string entities = bp.ReadEntities();

            bp.Close();

            EntityParser ep = new EntityParser(entities);

            var ent = ep.ReadEntities();

            List <ValveFile> existingWads      = new List <ValveFile>();
            List <string>    malformedWadFiles = new List <string>();
            List <string>    misnamedModDirs   = new List <string>();
            List <string>    notExistingFiles  = new List <string>();

            if (ent.ContainsKey("worldspawn"))
            {
                string skyname = ent["worldspawn"][0]["skyname"];
                string wadList = ent["worldspawn"][0]["wad"];
                var    list    = Seperate(wadList);

                foreach (string fullReferencedWadFile in list)
                {
                    string referencedRelevantWadFile = fullReferencedWadFile.GetRelevantPath();

                    ValveFile referencedFile = new ValveFile(referencedRelevantWadFile);
                    ValveFile existingFile   = GetWadFile(wadfiles, referencedFile);

                    if (referencedRelevantWadFile != fullReferencedWadFile)
                    {
                        malformedWadFiles.Add(fullReferencedWadFile);
                    }

                    if (existingFile != null)
                    {
                        if (existingFile.Compare(referencedFile) == ValveFileDifference.EqualFile)
                        {
                            misnamedModDirs.Add(fullReferencedWadFile);
                        }

                        existingWads.Add(existingFile);
                    }
                    else
                    {
                        notExistingFiles.Add(fullReferencedWadFile);
                    }
                }

                res.MalformedWadFiles = malformedWadFiles.ToArray();
                res.MisnamedModDirs   = misnamedModDirs.ToArray();
                res.NotExistingFiles  = notExistingFiles.ToArray();

                #region Textures

                List <string> existingFilenames = new List <string>();
                foreach (var wadFile in existingWads)
                {
                    WADParser wp = new WADParser(File.OpenRead(wadFile.ToString(BaseDirectory)));
                    existingFilenames.AddRange(wp.LoadFileArray().Select(f => f.filename.ToString().ToLower()));
                    wp.Close();
                }

                List <string> missingTextures = new List <string>();

                foreach (var item in textureList)
                {
                    if (!existingFilenames.Contains(item.ToLower()))
                    {
                        missingTextures.Add(item);
                    }
                }

                res.MissingTextures = missingTextures.ToArray();

                #endregion

                #region Sprites

                List <string> sprites = new List <string>();
                if (ent.ContainsKey("env_sprite"))
                {
                    foreach (var dict in ent["env_sprite"])
                    {
                        string model = dict["model"];
                        if (!sprites.Contains(model))
                        {
                            sprites.Add(model);
                        }
                    }
                }

                res.UsedSprites = sprites.ToArray();

                List <string> missingSprites = new List <string>();
                foreach (string sprite in sprites)
                {
                    ValveFile file = GetFile(sprite);
                    if (file == null)
                    {
                        missingSprites.Add(sprite);
                    }
                }
                res.MissingSprites = missingSprites.ToArray();

                #endregion

                #region Sounds

                List <string> sounds = new List <string>();
                if (ent.ContainsKey("ambient_generic"))
                {
                    foreach (var ambient in ent["ambient_generic"])
                    {
                        if (ambient.ContainsKey("message"))
                        {
                            string message = Path.Combine(SoundDir, ambient["message"]);
                            if (!sounds.Contains(message))
                            {
                                sounds.Add(message);
                            }
                        }
                    }
                }

                res.UsedSounds = sounds.ToArray();

                List <string> missingSounds = new List <string>();

                foreach (string sound in sounds)
                {
                    ValveFile file = GetFile(sound);
                    if (file == null)
                    {
                        missingSounds.Add(sound);
                    }
                }

                res.MissingSounds = missingSounds.ToArray();

                #endregion

                #region Models

                List <string> models = new List <string>();
                foreach (var entityPair in ent)
                {
                    foreach (var entity in entityPair.Value)
                    {
                        if (entity.ContainsKey("model"))
                        {
                            string model = entity["model"];
                            if (!model.EndsWith(".mdl"))
                            {
                                continue;
                            }
                            if (!models.Contains(model))
                            {
                                models.Add(model);
                            }
                        }
                    }
                }

                res.UsedModels = models.ToArray();

                List <string> missingModels = new List <string>();

                foreach (var model in models)
                {
                    ValveFile file = GetFile(model);
                    if (file == null)
                    {
                        missingModels.Add(model);
                    }
                }

                res.MissingModels = missingModels.ToArray();

                #endregion
            }

            res.UsedFileList = Sort(res.UsedSprites, res.UsedSounds, res.UsedModels);

            res.MissingFileList = Sort(res.MissingSprites, res.MissingSounds, res.MissingModels);

            return(res);
        }