Exemple #1
0
    static void Main(string[] args)
    {
        #region Composition Root
        var entityManager         = new EntityManager();
        var drawingComponentTypes =
            new Type[] {
            typeof(VisibleComponent),
            typeof(PhysicalComponent)
        };
        var drawingSystem    = new DrawingSystem(drawingComponentTypes);
        var visibleComponent =
            new PoolDecorator <VisibleComponent>(
                new ComponentPool <VisibleComponent>(), entityManager, drawingSystem);
        var physicalComponent =
            new PoolDecorator <PhysicalComponent>(
                new ComponentPool <PhysicalComponent>(), entityManager, drawingSystem);
        entityManager.AddSystems(drawingSystem);
        entityManager.AddComponentPool(visibleComponent);
        entityManager.AddComponentPool(physicalComponent);
        #endregion

        var entity = new Entity(entityManager.CreateEntity());

        entityManager.AddComponentToEntity(
            entity.EntityId,
            new PhysicalComponent()
        {
            X = 0, Y = 0
        });

        Console.WriteLine($"Added physical component, number of drawn entities: {drawingSystem.SystemEntities.Count}.");

        entityManager.AddComponentToEntity(
            entity.EntityId,
            new VisibleComponent()
        {
            Appearance = Appearance.Monster
        });

        Console.WriteLine($"Added visible component, number of drawn entities: {drawingSystem.SystemEntities.Count}.");

        entityManager.RemoveComponentFromEntity <VisibleComponent>(entity.EntityId);

        Console.WriteLine($"Removed visible component, number of drawn entities: {drawingSystem.SystemEntities.Count}.");

        Console.ReadLine();
    }