public int CalculateBlockGainedByEffect(int baseBlockGain, LivingEntity caster) { Debug.Log("CombatLogic.CalculateBlockGainedByEffect() callled for " + caster.name); int valueReturned = baseBlockGain; Debug.Log("Base block gain value: " + valueReturned); valueReturned += EntityLogic.GetTotalDexterity(caster); Debug.Log("Block gain value after dexterity added: " + valueReturned); Debug.Log("Final block gain value calculated: " + valueReturned); return(valueReturned); }