/// <summary> /// Returns appropriate container from the player and provides correct position inside the container /// </summary> /// <param name="link"></param> /// <param name="position"></param> /// <param name="newPosition"></param> /// <returns></returns> public SlotContainer <ContainedSlot> FindContainer(EntityLink link, Vector2I position, out Vector2I newPosition) { newPosition = position; if (link.IsPointsTo(this)) { if (position.X == -1) { newPosition.X = 0; return(Equipment); } return(Inventory); } if (link.IsStatic) { var entity = link.ResolveStatic(EntityFactory.LandscapeManager); if (entity == null) { return(null); } return((entity as Container).Content); } return(null); }