/// <summary> /// Loads a light source to the specified slot, or to the next available slot. /// </summary> /// <param name="parameters"> /// New params of the light source we wish to load /// </param> /// <param name="slot"> /// Slot we want to load the light into, if -1 chooses the next available slot. /// </param> /// <returns> /// The slot where the light source was loaded, or -1 if loading failed. /// </returns> public int LoadLight(LightParams parameters, int slot = 1) { return(EntityInterop.LoadLight(this.EntityHandle, slot, parameters)); }