public static BallisticProjectile CreateNew(EntityInstancePlugin plugin, ILevelManager level) { var newInstance = new BallisticProjectile(level); plugin.Entity.AddComponent(newInstance); return(newInstance); }
public static Clicker CreateNew(EntityInstancePlugin plugin, ILevelManager level) { var newInstance = new Clicker(level); plugin.Entity.AddComponent(newInstance); return(newInstance); }
public static StaticRangeTarget CreateNew(EntityInstancePlugin plugin, ILevelManager level, Vector3 position) { var newInstance = new StaticRangeTarget(level, position); ((LevelManager)level).RegisterRangeTarget(newInstance); plugin.Entity.AddComponent(newInstance); return(newInstance); }
/// <summary> /// Creates new instance of a shooter and attaches it to the Entity and it's node. /// </summary> /// <param name="plugin">Plugin of the entity</param> /// <param name="level">Current level.</param> /// <param name="projectileType">Type of the projectile to shoot.</param> /// <param name="sourceOffset">Offset of the source of projectiles from the Entity Node.</param> /// <param name="rateOfFire">Rate of fire in number of projectiles per minute.</param> /// <returns>The newly created instance of Shooter.</returns> public static Shooter CreateNew(EntityInstancePlugin plugin, ILevelManager level, ProjectileType projectileType, Vector3 sourceOffset, float rateOfFire) { var newInstance = new Shooter(level, projectileType, sourceOffset, rateOfFire); plugin.Entity.AddComponent(newInstance); return(newInstance); }