public void OnVehicleHurt(int vehicleId, byte oldHp, byte newHp, EntityHealthChangedReason reason) { }
public void OnPlayerKilledVehicle(int killerPlayerId, int victimVehicleId, EntityHealthChangedReason reason, string details) { }
public void OnPlayerHurt(int playerId, byte oldHp, byte newHp, EntityHealthChangedReason reason) { }
public void OnPlayerKilledPlayer(int killerPlayerId, int victimPlayerId, EntityHealthChangedReason reason, string additionalDetails) { Debug.LogFormat("OnPlayerKilledPlayer {0} {1} {2} {3}", killerPlayerId, victimPlayerId, reason, additionalDetails); }
public void OnPlayerHurt(int playerId, byte oldHp, byte newHp, EntityHealthChangedReason reason) { Debug.LogFormat("OnPlayerHurt {0} {1} {2} {3}", playerId, oldHp, newHp, reason); }
public void OnPlayerKilledVehicle(int killerPlayerId, int victimVehicleId, EntityHealthChangedReason reason, string details) { Debug.LogFormat("OnPlayerKilledVehicle {0} {1} {2} {3}", killerPlayerId, victimVehicleId, reason, details); }
public void OnVehicleHurt(int vehicleId, byte oldHp, byte newHp, EntityHealthChangedReason reason) { Debug.LogFormat("OnVehicleHurt {0} {1} {2} {3}", vehicleId, oldHp, newHp, reason); }