Exemple #1
0
 public void OnVehicleHurt(int vehicleId, byte oldHp, byte newHp, EntityHealthChangedReason reason)
 {
 }
Exemple #2
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 public void OnPlayerKilledVehicle(int killerPlayerId, int victimVehicleId, EntityHealthChangedReason reason, string details)
 {
 }
Exemple #3
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 public void OnPlayerHurt(int playerId, byte oldHp, byte newHp, EntityHealthChangedReason reason)
 {
 }
 public void OnPlayerKilledPlayer(int killerPlayerId, int victimPlayerId, EntityHealthChangedReason reason, string additionalDetails)
 {
     Debug.LogFormat("OnPlayerKilledPlayer {0} {1} {2} {3}", killerPlayerId, victimPlayerId, reason, additionalDetails);
 }
 public void OnPlayerHurt(int playerId, byte oldHp, byte newHp, EntityHealthChangedReason reason)
 {
     Debug.LogFormat("OnPlayerHurt {0} {1} {2} {3}", playerId, oldHp, newHp, reason);
 }
 public void OnPlayerKilledVehicle(int killerPlayerId, int victimVehicleId, EntityHealthChangedReason reason, string details)
 {
     Debug.LogFormat("OnPlayerKilledVehicle {0} {1} {2} {3}", killerPlayerId, victimVehicleId, reason, details);
 }
 public void OnVehicleHurt(int vehicleId, byte oldHp, byte newHp, EntityHealthChangedReason reason)
 {
     Debug.LogFormat("OnVehicleHurt {0} {1} {2} {3}", vehicleId, oldHp, newHp, reason);
 }