public EntityDodgeState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDodgeStateSO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public Archer_DodgeState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDodgeStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this._enemy = enemy; }