public EntityDodgeState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDodgeStateSO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
 public Archer_DodgeState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDodgeStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this._enemy = enemy;
 }