private void UpdateMoneyDecor() { if (Game.PlayerPed != null) { EntityDecoration.Set(Game.PlayerPed, PNAME_MONEY, MONEY); } }
private void UpdateLevelDecor() { if (Game.PlayerPed != null) { EntityDecoration.Set(Game.PlayerPed, PNAME_LEVEL, LVL); } }
private async Task OnTick() { Ped playerPed; Vehicle veh; if ((playerPed = LocalPlayer.Character) != null && (veh = playerPed.CurrentVehicle) != null) { if (!EntityDecoration.HasDecor(veh, VEH_FUEL_DECOR)) { veh.FuelLevel = Utils.GetRandomFloat(VEH_FUEL_MAX); EntityDecoration.Set(veh, VEH_FUEL_DECOR, veh.FuelLevel); } else { if (veh.GetPedOnSeat(VehicleSeat.Driver) == playerPed && !veh.IsInAir) { float newFuelLevel = EntityDecoration.Get <float>(veh, VEH_FUEL_DECOR) - veh.Speed * 0.01f; if (newFuelLevel < 0f) { newFuelLevel = 0f; } EntityDecoration.Set(veh, VEH_FUEL_DECOR, newFuelLevel); } veh.FuelLevel = EntityDecoration.Get <float>(veh, VEH_FUEL_DECOR); if (veh.FuelLevel == 0f) { Screen.DisplayHelpTextThisFrame("No Fuel left"); } else if (veh.FuelLevel < VEH_FUEL_WARNING_THRESHOLD) { Screen.DisplayHelpTextThisFrame("Low Fuel Level"); } } } await Task.FromResult(0); }