void DrawTD() { scenes.SelectScene("td"); scenes.CurrentScene.CreateInput(new Rectangle(0, 0, TDdims.X, TDdims.Y), 1f); scenes.CurrentScene.CreateOutput(TDFrame, true, true); scenes.SetupScene(spriteBatch, GraphicsDevice); gameMap.Draw(spriteBatch); EntityCollection.DrawAll(spriteBatch); spriteBatch.End(); }