Exemple #1
0
        void DrawTD()
        {
            scenes.SelectScene("td");
            scenes.CurrentScene.CreateInput(new Rectangle(0, 0, TDdims.X, TDdims.Y), 1f);
            scenes.CurrentScene.CreateOutput(TDFrame, true, true);
            scenes.SetupScene(spriteBatch, GraphicsDevice);

            gameMap.Draw(spriteBatch);
            EntityCollection.DrawAll(spriteBatch);

            spriteBatch.End();
        }