public override void Seed()
            {
                System.Diagnostics.Debug.Print("Seeding db");

                for (int i = 1; i <= 10; i++)
                {
                    EntityASet.Add(new EntityA {
                        ID = i
                    });
                    EntityBSet.Add(new EntityB {
                        ID = i
                    });
                    EntityCSet.Add(new EntityC {
                        ID = i
                    });
                    EntityDSet.Add(new EntityD {
                        ID = i
                    });
                    EntityESet.Add(new EntityE {
                        ID = i
                    });
                }

                SaveChanges();
            }
            public override void Seed()
            {
                System.Diagnostics.Debug.Print("Seeding db");

                EntityASet.Add(new EntityA {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityASet.Add(new EntityA {
                    ID = 2, Status = StatusEnum.Inactive
                });

                EntityBSet.Add(new EntityB {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityBSet.Add(new EntityB {
                    ID = 2, Status = StatusEnum.Inactive
                });

                EntityCSet.Add(new EntityC {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityCSet.Add(new EntityC {
                    ID = 2, Status = StatusEnum.Inactive
                });

                EntityDSet.Add(new EntityD {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityDSet.Add(new EntityD {
                    ID = 2, Status = StatusEnum.Inactive
                });

                EntityESet.Add(new EntityE {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityESet.Add(new EntityE {
                    ID = 2, Status = StatusEnum.Inactive
                });

                EntityFSet.Add(new EntityF {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityFSet.Add(new EntityF {
                    ID = 2, Status = StatusEnum.Inactive
                });

                EntityGSet.Add(new EntityG {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityGSet.Add(new EntityG {
                    ID = 2, Status = StatusEnum.Inactive
                });

                SaveChanges();
            }
            public override void Seed()
            {
                System.Diagnostics.Debug.Print("Seeding db");

                var names = new string[] { "John", "Joe", "Bob", "Barney", "Fred" };

                for (int i = 0; i < 5; i++)
                {
                    EntityASet.Add(new EntityA {
                        ID = i + 1, Name = names[i]
                    });
                    EntityBSet.Add(new EntityB {
                        ID = i + 1, Name = names[i]
                    });
                    EntityCSet.Add(new EntityC {
                        ID = i + 1, Name = names[i]
                    });
                    EntityDSet.Add(new EntityD {
                        ID = i + 1, Name = names[i]
                    });
                    EntityESet.Add(new EntityE {
                        ID = i + 1, Name = names[i]
                    });
                    EntityFSet.Add(new EntityF {
                        ID = i + 1, Name = names[i]
                    });
                    EntityGSet.Add(new EntityG {
                        ID = i + 1, Name = names[i]
                    });
                    EntityHSet.Add(new EntityH {
                        ID = i + 1, Name = names[i]
                    });
                    EntityISet.Add(new EntityI {
                        ID = i + 1, Name = names[i]
                    });
                    EntityJSet.Add(new EntityJ {
                        ID = i + 1, Name = names[i]
                    });
                    EntityKSet.Add(new EntityK {
                        ID = i + 1, Name = names[i]
                    });
                    EntityLSet.Add(new EntityL {
                        ID = i + 1, Name = names[i]
                    });
                }

                SaveChanges();
            }
Exemple #4
0
            public override void Seed()
            {
                for (int i = 1; i <= 5; i++)
                {
                    EntityASet.Add(new EntityA {
                        ID = i, Child = new EntityAChild {
                            ID = i, Value = i
                        }
                    });
                    EntityCSet.Add(new EntityC {
                        ID = i, Child = new EntityCChild {
                            ID = i, ChildValue = i
                        }
                    });
                    EntityDSet.Add(new EntityD {
                        ID = i, Child = new EntityDChild {
                            ID = i, ChildValue = i
                        }
                    });
                }

                EntityBSet.Add(new EntityB
                {
                    ID       = 1,
                    Children = new List <EntityBChild>()
                    {
                        new EntityBChild {
                            ID = 1, ChildValue = 1
                        },
                        new EntityBChild {
                            ID = 2, ChildValue = 2
                        },
                        new EntityBChild {
                            ID = 3, ChildValue = 3
                        },
                        new EntityBChild {
                            ID = 4, ChildValue = 4
                        },
                        new EntityBChild {
                            ID = 5, ChildValue = 5
                        }
                    }
                });

                SaveChanges();
            }
Exemple #5
0
        public override void Seed()
        {
            System.Diagnostics.Debug.Print("Seeding db");

            for (int i = 1; i <= 10; i++)
            {
                EntityASet.Add(new EntityA {
                    ID = i
                });
                EntityBSet.Add(new EntityB {
                    ID = i
                });
                EntityCSet.Add(new EntityC {
                    ID = i, Value = System.Convert.ToChar(64 + i).ToString()
                });
            }

            SaveChanges();
        }
Exemple #6
0
            public override void Seed()
            {
                System.Diagnostics.Debug.Print("Seeding db");

                for (int i = 1; i <= 10; i++)
                {
                    EntityASet.Add(new EntityA {
                        ID = i
                    });
                    EntityBSet.Add(new EntityB {
                        ID = i
                    });
                    EntityCSet.Add(new EntityC {
                        ID = i
                    });
                    EntityLSet.Add(new EntityL {
                        ID = i
                    });
                    EntityDSet.Add(new EntityD {
                        IntValue = i
                    });
                    EntityESet.Add(new EntityE {
                        IntValue = i
                    });
                    EntityFSet.Add(new EntityF {
                        IntValue = i
                    });
                    EntityGSet.Add(new EntityG {
                        StrValue = i.ToString()
                    });
                }

                //  Note: SQL Server does not return records using "in (null)" syntax...
                EntityESet.Add(new EntityE());      //  For a null IntValue record

                EntityHSet.Add(new EntityH {
                    BoolValue = true
                });
                EntityHSet.Add(new EntityH {
                    BoolValue = false
                });

                EntityISet.Add(new EntityI {
                    GuidValue = Guid.Parse("3A298D91-3857-E411-829F-001C428D83FF")
                });
                EntityISet.Add(new EntityI {
                    GuidValue = Guid.Parse("3B298D91-3857-E411-829F-001C428D83FF")
                });
                EntityISet.Add(new EntityI {
                    GuidValue = Guid.NewGuid()
                });
                EntityISet.Add(new EntityI {
                    GuidValue = Guid.NewGuid()
                });

                EntityJSet.Add(new EntityJ {
                    DateValue = new DateTime(2015, 1, 1)
                });
                EntityJSet.Add(new EntityJ {
                    DateValue = new DateTime(2015, 1, 2, 12, 34, 56, 190)
                });
                EntityJSet.Add(new EntityJ {
                    DateValue = new DateTime(2015, 1, 3)
                });
                EntityJSet.Add(new EntityJ {
                    DateValue = DateTime.Now
                });
                EntityJSet.Add(new EntityJ {
                    DateValue = DateTime.Now.AddDays(7)
                });

#if (!SKIP_DATETIMEOFFSET_TEST)
                EntityKSet.Add(new EntityK {
                    DateValue = new DateTime(2015, 1, 1)
                });
                EntityKSet.Add(new EntityK {
                    DateValue = new DateTime(2015, 1, 2, 12, 34, 56, 190)
                });
                EntityKSet.Add(new EntityK {
                    DateValue = new DateTime(2015, 1, 3)
                });
                EntityKSet.Add(new EntityK {
                    DateValue = DateTime.Now
                });
                EntityKSet.Add(new EntityK {
                    DateValue = DateTime.Now.AddDays(7)
                });
#endif

                EntityMSet.Add(new EntityM {
                    ID = 1, EnumValue = TestEnum.Value1
                });
                EntityMSet.Add(new EntityM {
                    ID = 2, EnumValue = TestEnum.Value2
                });
                EntityMSet.Add(new EntityM {
                    ID = 3, EnumValue = TestEnum.Value3
                });
                EntityMSet.Add(new EntityM {
                    ID = 4, EnumValue = TestEnum.Value4
                });
                EntityMSet.Add(new EntityM {
                    ID = 5, EnumValue = TestEnum.Value5
                });

                var tenantID2 = Guid.NewGuid();
                TenantEntityASet.Add(new TenantEntityA
                {
                    ID          = 1,
                    TenantID    = TestContext.TenantID1,
                    EntityBList = new List <TenantEntityB>()
                    {
                        new TenantEntityB {
                            ID = 1, TenantID = TestContext.TenantID1
                        },
                        new TenantEntityB {
                            ID = 2, TenantID = TestContext.TenantID1
                        },
                        new TenantEntityB {
                            ID = 3, TenantID = TestContext.TenantID2
                        },
                        new TenantEntityB {
                            ID = 4, TenantID = tenantID2
                        },
                        new TenantEntityB {
                            ID = 5, TenantID = tenantID2
                        },
                        new TenantEntityB {
                            ID = 6, TenantID = tenantID2
                        }
                    }
                });
                TenantEntityASet.Add(new TenantEntityA
                {
                    ID          = 2,
                    TenantID    = tenantID2,
                    EntityBList = new List <TenantEntityB>()
                    {
                        new TenantEntityB {
                            ID = 10, TenantID = TestContext.TenantID1
                        },
                        new TenantEntityB {
                            ID = 11, TenantID = TestContext.TenantID2
                        },
                        new TenantEntityB {
                            ID = 12, TenantID = TestContext.TenantID2
                        },
                        new TenantEntityB {
                            ID = 13, TenantID = tenantID2
                        },
                        new TenantEntityB {
                            ID = 14, TenantID = tenantID2
                        },
                        new TenantEntityB {
                            ID = 15, TenantID = tenantID2
                        }
                    }
                });

                SaveChanges();
            }
            public override void Seed()
            {
                EntityASet.Add(new EntityA {
                    ID = 1
                });
                EntityASet.Add(new EntityA {
                    ID = 2, DeleteTimestamp = DateTime.Now.AddMinutes(-1)
                });

                EntityBSet.Add(new EntityB {
                    ID = 1
                });
                EntityBSet.Add(new EntityB {
                    ID = 2, DeleteTimestamp = DateTime.Now.AddMinutes(-1)
                });

                EntityCSet.Add(new EntityC {
                    ID = 1
                });
                EntityCSet.Add(new EntityC {
                    ID = 2, DeleteTimestamp = DateTime.Now.AddMinutes(-1)
                });

                EntityDSet.Add(new EntityD {
                    ID = 1
                });
                EntityDSet.Add(new EntityD {
                    ID = 2, DeleteTimestamp = DateTime.Now.AddMinutes(-1)
                });

                EntityESet.Add(new EntityE {
                    ID = 1, TenantID = 1
                });
                EntityESet.Add(new EntityE {
                    ID = 2, TenantID = 2
                });
                EntityESet.Add(new EntityE {
                    ID = 3, TenantID = null
                });

                EntityFSet.Add(new EntityF {
                    ID = 1, TenantID = 1
                });
                EntityFSet.Add(new EntityF {
                    ID = 2, TenantID = 2
                });
                EntityFSet.Add(new EntityF {
                    ID = 3, TenantID = null
                });

                EntityGSet.Add(new EntityG {
                    ID = 1, TenantID = 1
                });
                EntityGSet.Add(new EntityG {
                    ID = 2, TenantID = 2
                });
                EntityGSet.Add(new EntityG {
                    ID = 3, TenantID = null
                });

                EntityHSet.Add(new EntityH {
                    ID = 1, TenantID = 1
                });
                EntityHSet.Add(new EntityH {
                    ID = 2, TenantID = 2
                });
                EntityHSet.Add(new EntityH {
                    ID = 3, TenantID = null
                });

                EntityISet.Add(new EntityI {
                    ID = 1, TenantID = 1
                });
                EntityISet.Add(new EntityI {
                    ID = 2, TenantID = 2
                });
                EntityISet.Add(new EntityI {
                    ID = 3, TenantID = null
                });

                EntityJSet.Add(new EntityJ {
                    ID = 1, Value = 1
                });
                EntityJSet.Add(new EntityJ {
                    ID = 2, Value = 2
                });
                EntityJSet.Add(new EntityJ {
                    ID = 3, Value = 3
                });
                EntityJSet.Add(new EntityJ {
                    ID = 4, Value = 4
                });

                EntityKSet.Add(new EntityK {
                    ID = 1, TenantID = 1, Name = "A"
                });
                EntityKSet.Add(new EntityK {
                    ID = 2, TenantID = 2, Name = "B"
                });
                EntityKSet.Add(new EntityK {
                    ID = 3, TenantID = null, Name = "C"
                });

                EntityLSet.Add(new EntityL {
                    ID = 1, TenantID = 1
                });
                EntityLSet.Add(new EntityL {
                    ID = 2, TenantID = 2
                });
                EntityLSet.Add(new EntityL {
                    ID = 3, TenantID = null
                });

                EntityMSet.Add(new EntityM {
                    ID = 1
                });
                EntityMSet.Add(new EntityM {
                    ID = 2, DeleteTimestamp = DateTime.Now.AddMinutes(-1)
                });

                SaveChanges();
            }
            public override void Seed()
            {
                System.Diagnostics.Debug.Print("Seeding db");

                EntityASet.Add(new EntityA {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityASet.Add(new EntityA {
                    ID = 2, Status = StatusEnum.Inactive
                });
                EntityASet.Add(new EntityA {
                    ID = 3, Status = StatusEnum.Deleted, IsDeleted = true
                });
                EntityASet.Add(new EntityA {
                    ID = 4, Status = StatusEnum.Archived, IsDeleted = true
                });

                EntityBSet.Add(new EntityB {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityBSet.Add(new EntityB {
                    ID = 2, Status = StatusEnum.Inactive
                });
                EntityBSet.Add(new EntityB {
                    ID = 3, Status = StatusEnum.Deleted
                });
                EntityBSet.Add(new EntityB {
                    ID = 4, Status = StatusEnum.Archived
                });
                EntityBSet.Add(new EntityB {
                    ID = 5, Status = StatusEnum.Active, IsDeleted = true
                });
                EntityBSet.Add(new EntityB {
                    ID = 6, Status = StatusEnum.Inactive, IsDeleted = true
                });
                EntityBSet.Add(new EntityB {
                    ID = 7, Status = StatusEnum.Deleted, IsDeleted = true
                });
                EntityBSet.Add(new EntityB {
                    ID = 8, Status = StatusEnum.Archived, IsDeleted = true
                });

                EntityCSet.Add(new EntityC {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityCSet.Add(new EntityC {
                    ID = 2, Status = StatusEnum.Inactive
                });
                EntityCSet.Add(new EntityC {
                    ID = 3, Status = StatusEnum.Deleted
                });
                EntityCSet.Add(new EntityC {
                    ID = 4, Status = StatusEnum.Archived
                });

                EntityDSet.Add(new EntityD {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityDSet.Add(new EntityD {
                    ID = 2, Status = StatusEnum.Inactive
                });
                EntityDSet.Add(new EntityD {
                    ID = 3, Status = StatusEnum.Deleted
                });
                EntityDSet.Add(new EntityD {
                    ID = 4, Status = StatusEnum.Archived
                });

                SaveChanges();
            }
Exemple #9
0
            public override void Seed()
            {
                System.Diagnostics.Debug.Print("Seeding db");

                EntityASet.Add(new EntityA {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityASet.Add(new EntityA {
                    ID = 2, Status = StatusEnum.Inactive
                });
                EntityASet.Add(new EntityA {
                    ID = 3, Status = StatusEnum.Deleted
                });
                EntityASet.Add(new EntityA {
                    ID = 4, Status = StatusEnum.Archived
                });

                EntityBSet.Add(new EntityB {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityBSet.Add(new EntityB {
                    ID = 2, Status = StatusEnum.Inactive
                });
                EntityBSet.Add(new EntityB {
                    ID = 3, Status = StatusEnum.Deleted
                });
                EntityBSet.Add(new EntityB {
                    ID = 4, Status = StatusEnum.Archived
                });

                EntityCSet.Add(new EntityC {
                    ID = 1, Status = StatusEnum.Active
                });
                EntityCSet.Add(new EntityC {
                    ID = 2, Status = StatusEnum.Inactive
                });
                EntityCSet.Add(new EntityC {
                    ID = 3, Status = StatusEnum.Deleted
                });
                EntityCSet.Add(new EntityC {
                    ID = 4, Status = StatusEnum.Archived
                });

                EntityDSet.Add(new EntityD {
                    ID = 1, Flag = true
                });
                EntityDSet.Add(new EntityD {
                    ID = 2, Flag = true
                });
                EntityDSet.Add(new EntityD {
                    ID = 3, Flag = false
                });

                EntityESet.Add(new EntityE {
                    ID = 1, Flag = false
                });
                EntityESet.Add(new EntityE {
                    ID = 2, Flag = false
                });
                EntityESet.Add(new EntityE {
                    ID = 3, Flag = true
                });

                EntityFSet.Add(new EntityF {
                    ID = 1, Flag = false
                });
                EntityFSet.Add(new EntityF {
                    ID = 2, Flag = false
                });
                EntityFSet.Add(new EntityF {
                    ID = 3, Flag = true
                });

                SaveChanges();
            }
            public override void Seed()
            {
                EntityASet.Add(new EntityA {
                    ID = 1
                });
                EntityASet.Add(new EntityA {
                    ID = 2, DeleteTimestamp = DateTime.Now.AddMinutes(-1)
                });

                EntityBSet.Add(new EntityB {
                    ID = 1
                });
                EntityBSet.Add(new EntityB {
                    ID = 2, DeleteTimestamp = DateTime.Now.AddMinutes(-1)
                });

                EntityCSet.Add(new EntityC {
                    ID = 1
                });
                EntityCSet.Add(new EntityC {
                    ID = 2, DeleteTimestamp = DateTime.Now.AddMinutes(-1)
                });

                EntityDSet.Add(new EntityD {
                    ID = 1
                });
                EntityDSet.Add(new EntityD {
                    ID = 2, DeleteTimestamp = DateTime.Now.AddMinutes(-1)
                });

                EntityESet.Add(new EntityE {
                    ID = 1, TenantID = 1
                });
                EntityESet.Add(new EntityE {
                    ID = 2, TenantID = 2
                });
                EntityESet.Add(new EntityE {
                    ID = 3, TenantID = null
                });

                EntityFSet.Add(new EntityF {
                    ID = 1, TenantID = 1
                });
                EntityFSet.Add(new EntityF {
                    ID = 2, TenantID = 2
                });
                EntityFSet.Add(new EntityF {
                    ID = 3, TenantID = null
                });

                EntityGSet.Add(new EntityG {
                    ID = 1, TenantID = 1
                });
                EntityGSet.Add(new EntityG {
                    ID = 2, TenantID = 2
                });
                EntityGSet.Add(new EntityG {
                    ID = 3, TenantID = null
                });

                EntityHSet.Add(new EntityH {
                    ID = 1, TenantID = 1
                });
                EntityHSet.Add(new EntityH {
                    ID = 2, TenantID = 2
                });
                EntityHSet.Add(new EntityH {
                    ID = 3, TenantID = null
                });

                EntityISet.Add(new EntityI {
                    ID = 1, TenantID = 1
                });
                EntityISet.Add(new EntityI {
                    ID = 2, TenantID = 2
                });
                EntityISet.Add(new EntityI {
                    ID = 3, TenantID = null
                });

                SaveChanges();
            }
Exemple #11
0
            public override void Seed()
            {
                for (int i = 1; i <= 5; i++)
                {
                    EntityASet.Add(new EntityA
                    {
                        ID       = i,
                        Children = new List <EntityAChild>
                        {
                            new EntityAChild {
                                ID = i
                            }
                        }
                    });

                    var entityB = new EntityB {
                        ID = i
                    };
                    if (i <= 2)
                    {
                        entityB.Children = new List <EntityBChild>()
                        {
                            new EntityBChild {
                                ID = i * 10 + 1
                            }
                        }
                    }
                    ;
                    EntityBSet.Add(entityB);

                    EntityCSet.Add(new EntityC {
                        ID = i, Children = new List <EntityCChild>()
                        {
                            new EntityCChild {
                                ID = i
                            }
                        }
                    });

                    EntityESet.Add(new EntityE {
                        ID = i, Children = new List <EntityEChild>()
                        {
                            new EntityEChild {
                                ID = i
                            }
                        }
                    });
                }

                EntityDSet.Add(new EntityD
                {
                    ID       = 1,
                    Children = new List <EntityDChild>
                    {
                        new EntityDChild {
                            ID = 1, ChildValue = 1
                        },
                        new EntityDChild {
                            ID = 2, ChildValue = 2
                        },
                        new EntityDChild {
                            ID = 3, ChildValue = 1
                        },
                        new EntityDChild {
                            ID = 4, ChildValue = 3
                        },
                        new EntityDChild {
                            ID = 5, ChildValue = 4
                        },
                    }
                });
                EntityDSet.Add(new EntityD
                {
                    ID       = 2,
                    Children = new List <EntityDChild>
                    {
                        new EntityDChild {
                            ID = 6, ChildValue = 1
                        },
                        new EntityDChild {
                            ID = 7, ChildValue = 3
                        },
                        new EntityDChild {
                            ID = 8, ChildValue = 1
                        },
                    }
                });

                EntityFSet.Add(new EntityF
                {
                    ID       = 1,
                    Children = new List <EntityFChild>
                    {
                        new EntityFChild {
                            ID = 1, ChildValue = 1
                        },
                        new EntityFChild {
                            ID = 2, ChildValue = 1
                        },
                        new EntityFChild {
                            ID = 3, ChildValue = 3
                        },
                        new EntityFChild {
                            ID = 4, ChildValue = 4
                        },
                    }
                });
                EntityFSet.Add(new EntityF
                {
                    ID       = 2,
                    Children = new List <EntityFChild>
                    {
                        new EntityFChild {
                            ID = 5, ChildValue = 1
                        },
                        new EntityFChild {
                            ID = 6, ChildValue = 2
                        },
                        new EntityFChild {
                            ID = 7, ChildValue = 3
                        },
                    }
                });

                EntityGSet.Add(new EntityG
                {
                    ID        = 1,
                    IsDeleted = false,
                    HEntities = new HashSet <EntityH>
                    {
                        new EntityH {
                            ID = 1, IsDeleted = false
                        },
                        new EntityH {
                            ID = 2, IsDeleted = true
                        },
                    }
                });
                EntityGSet.Add(new EntityG
                {
                    ID        = 2,
                    IsDeleted = true,
                    HEntities = new HashSet <EntityH>
                    {
                        new EntityH {
                            ID = 3, IsDeleted = false
                        },
                        new EntityH {
                            ID = 4, IsDeleted = true
                        },
                    }
                });

                SaveChanges();
            }
        }
Exemple #12
0
            public override void Seed()
            {
                EntityASet.Add(new EntityA
                {
                    ID        = 1,
                    IsDeleted = false,
                    Children  = new List <EntityAChild>
                    {
                        new EntityAChild {
                            ID = 1, IsDeleted = false
                        },
                        new EntityAChild {
                            ID = 2, IsDeleted = true
                        },
                    }
                });
                EntityASet.Add(new EntityA
                {
                    ID        = 2,
                    IsDeleted = true,
                    Children  = new List <EntityAChild>
                    {
                        new EntityAChild {
                            ID = 3, IsDeleted = false
                        },
                        new EntityAChild {
                            ID = 4, IsDeleted = true
                        },
                    }
                });

                EntityBSet.Add(new EntityB
                {
                    ID       = 1,
                    Children = new List <EntityBChild1>
                    {
                        new EntityBChild1
                        {
                            ID        = 1,
                            IsDeleted = false,
                            Children  = new List <EntityBChild2>
                            {
                                new EntityBChild2 {
                                    ID = 1, IsDeleted = false
                                },
                                new EntityBChild2 {
                                    ID = 2, IsDeleted = true
                                },
                            }
                        },
                        new EntityBChild1
                        {
                            ID        = 2,
                            IsDeleted = true,
                            Children  = new List <EntityBChild2>
                            {
                                new EntityBChild2 {
                                    ID = 3, IsDeleted = false
                                },
                                new EntityBChild2 {
                                    ID = 4, IsDeleted = true
                                },
                            }
                        },
                    }
                });
                EntityBSet.Add(new EntityB
                {
                    ID       = 2,
                    Children = new List <EntityBChild1>
                    {
                        new EntityBChild1
                        {
                            ID        = 3,
                            IsDeleted = false,
                            Children  = new List <EntityBChild2>
                            {
                                new EntityBChild2 {
                                    ID = 5, IsDeleted = false
                                },
                                new EntityBChild2 {
                                    ID = 6, IsDeleted = true
                                },
                            }
                        },
                        new EntityBChild1
                        {
                            ID        = 4,
                            IsDeleted = true,
                            Children  = new List <EntityBChild2>
                            {
                                new EntityBChild2 {
                                    ID = 7, IsDeleted = false
                                },
                                new EntityBChild2 {
                                    ID = 8, IsDeleted = true
                                },
                            }
                        },
                    }
                });

                EntityCSet.Add(new EntityC
                {
                    ID        = 1,
                    IsDeleted = false,
                    Children  = new List <EntityCChild1>
                    {
                        new EntityCChild1
                        {
                            ID       = 1,
                            Children = new List <EntityCChild2>
                            {
                                new EntityCChild2 {
                                    ID = 1, IsDeleted = false
                                },
                                new EntityCChild2 {
                                    ID = 2, IsDeleted = true
                                },
                            }
                        },
                        new EntityCChild1
                        {
                            ID       = 2,
                            Children = new List <EntityCChild2>
                            {
                                new EntityCChild2 {
                                    ID = 3, IsDeleted = false
                                },
                                new EntityCChild2 {
                                    ID = 4, IsDeleted = true
                                },
                            }
                        },
                    }
                });
                EntityCSet.Add(new EntityC
                {
                    ID        = 2,
                    IsDeleted = true,
                    Children  = new List <EntityCChild1>
                    {
                        new EntityCChild1
                        {
                            ID       = 3,
                            Children = new List <EntityCChild2>
                            {
                                new EntityCChild2 {
                                    ID = 5, IsDeleted = false
                                },
                                new EntityCChild2 {
                                    ID = 6, IsDeleted = true
                                },
                            }
                        },
                        new EntityCChild1
                        {
                            ID       = 4,
                            Children = new List <EntityCChild2>
                            {
                                new EntityCChild2 {
                                    ID = 7, IsDeleted = false
                                },
                                new EntityCChild2 {
                                    ID = 8, IsDeleted = true
                                },
                            }
                        },
                    }
                });

                EntityDSet.Add(new EntityD
                {
                    ID        = 1,
                    Children1 = new List <EntityDChild1>
                    {
                        new EntityDChild1
                        {
                            ID        = 1,
                            IsDeleted = false,
                            Children  = new List <EntityDChild1Child>
                            {
                                new EntityDChild1Child {
                                    ID = 1, IsDeleted = false
                                },
                                new EntityDChild1Child {
                                    ID = 2, IsDeleted = true
                                },
                            }
                        },
                        new EntityDChild1
                        {
                            ID        = 2,
                            IsDeleted = true,
                            Children  = new List <EntityDChild1Child>
                            {
                                new EntityDChild1Child {
                                    ID = 3, IsDeleted = false
                                },
                                new EntityDChild1Child {
                                    ID = 4, IsDeleted = true
                                },
                            }
                        }
                    },
                    Children2 = new List <EntityDChild2>
                    {
                        new EntityDChild2
                        {
                            ID        = 1,
                            IsDeleted = false,
                            Children  = new List <EntityDChild2Child>
                            {
                                new EntityDChild2Child {
                                    ID = 1, IsDeleted = false
                                },
                                new EntityDChild2Child {
                                    ID = 2, IsDeleted = true
                                },
                            }
                        },
                        new EntityDChild2
                        {
                            ID        = 2,
                            IsDeleted = true,
                            Children  = new List <EntityDChild2Child>
                            {
                                new EntityDChild2Child {
                                    ID = 3, IsDeleted = false
                                },
                                new EntityDChild2Child {
                                    ID = 4, IsDeleted = true
                                },
                            }
                        }
                    },
                });

                EntityESet.Add(new EntityE
                {
                    ID        = 1,
                    IsDeleted = false,
                    Child     = new EntityEChild {
                        ID = 1, IsDeleted = false
                    }
                });
                EntityESet.Add(new EntityE
                {
                    ID        = 2,
                    IsDeleted = false,
                    Child     = new EntityEChild {
                        ID = 2, IsDeleted = true
                    }
                });
                EntityESet.Add(new EntityE
                {
                    ID        = 3,
                    IsDeleted = true,
                    Child     = new EntityEChild {
                        ID = 3, IsDeleted = false
                    }
                });
                EntityESet.Add(new EntityE
                {
                    ID        = 4,
                    IsDeleted = true,
                    Child     = new EntityEChild {
                        ID = 4, IsDeleted = true
                    }
                });

                SaveChanges();
            }