Exemple #1
0
        private void AddEntity(Entity entity)
        {
            // Add entity to the list
            _simulationState.Entities.Add(entity);
            var packet = new EntityAddPacket(entity);


            foreach (var player in _simulationState.Entities)
            {
                // Grab the connection
                var playerComponent = (PlayerComponent)player.GetComponent(typeof(PlayerComponent));

                if (playerComponent == null)
                {
                    continue;
                }

                var connection = playerComponent.Connection;

                if (connection != null)
                {
                    ClientNetworkManager.Instance.SendPacket(packet, connection);
                }
            }
        }
Exemple #2
0
 /// <summary>
 /// Responsible for recieving and piping entities into the game network.
 /// </summary>
 /// <param name="entityAddPacket"></param>
 private void HandleEntityAdd(EntityAddPacket entityAddPacket)
 {
     ServiceManager.AddEntity(entityAddPacket.Entity);
 }