Exemple #1
0
        public Entity3D LightNode(Entity3D node)
        {
            Entity3D res = new Entity3D
            {
                Name = node.Name + "(Lightmapped)"
            };

            if (node.LightMapInfo.ReceiveLight)
            {
                foreach (Data.Mesh3D mesh in node.Meshes)
                {
                    Data.Mesh3D lit_msh = LightMesh(mesh);
                    res.Meshes.Add(lit_msh);
                }
            }
            else
            {
                foreach (Data.Mesh3D mesh in node.Meshes)
                {
                    res.Meshes.Add(mesh.Clone());
                }
            }
            foreach (Node3D subnode in node.Sub)
            {
                res.Add(LightNode((Entity3D)subnode));
            }

            return(res);
        }
Exemple #2
0
		public void CreateEntity3D()
		{
			var entity = new Entity3D(Vector3D.Zero);
			entity.Add(Rectangle.One);
			Assert.AreEqual(Vector3D.Zero, entity.Position);
			Assert.AreEqual(Quaternion.Identity, entity.Orientation);
			Assert.IsTrue(entity.IsVisible);
			Assert.AreEqual(4, entity.GetComponentsForSaving().Count);
		}
        public void CreateEntity3D()
        {
            var entity = new Entity3D(Vector3D.Zero);

            entity.Add(Rectangle.One);
            Assert.AreEqual(Vector3D.Zero, entity.Position);
            Assert.AreEqual(Quaternion.Identity, entity.Orientation);
            Assert.IsTrue(entity.IsVisible);
            Assert.AreEqual(4, entity.GetComponentsForSaving().Count);
        }
Exemple #4
0
        public Entity3D LightNode(Entity3D node)
        {
            Entity3D res = new Entity3D
            {
                Name = node.Name + "(Lightmapped)"
            };

            foreach (Data.Mesh3D mesh in node.Meshes)
            {
                Data.Mesh3D lit_msh = LightMesh(mesh, node.World);
                res.Meshes.Add(lit_msh);
            }

            foreach (Node3D subnode in node.Sub)
            {
                res.Add(LightNode((Entity3D)subnode));
            }

            return(res);
        }
        public void CannotAddTheSameTypeOfComponentTwice()
        {
            var entity = new Entity3D(Vector3D.Zero);

            Assert.Throws <Entity.ComponentOfTheSameTypeAddedMoreThanOnce>(() => entity.Add(Vector3D.One));
        }
Exemple #6
0
		public void CannotAddTheSameTypeOfComponentTwice()
		{
			var entity = new Entity3D(Vector3D.Zero);
			Assert.Throws<Entity.ComponentOfTheSameTypeAddedMoreThanOnce>(() => entity.Add(Vector3D.One));
		}