/// <summary> /// Determines whether a specified entity is affected by this HotSpot. /// </summary> /// <param name="target">an Entity</param> /// <returns>'true' if this HotSpot affects the entity, 'false' otherwise</returns> private bool IsAffectedTarget( Entity target ) { if( (null == m_TargetEntityTypes) || (0 == m_TargetEntityTypes.Length) ) { //-- Affect all entity types by default return true; } bool valid = false; foreach( EntityType entityType in m_TargetEntityTypes ) { switch( entityType ) { case EntityType.AI: { valid = target.IsAI(); break; } case EntityType.Creature: { valid = target.IsCreature(); break; } case EntityType.Item: { valid = target.IsItem(); break; } case EntityType.Player: { valid = target.IsPlayer(); break; } } if( valid ) { return true; } } return false; }