/// <summary> /// Creates the specified point system. /// </summary> /// <param name="pointSystem">The point system.</param> /// <param name="messageType">Type of the message.</param> /// <param name="reward">The reward.</param> /// <returns></returns> public static Entites.MessageTypeToPointSystem Create(Entites.PointSystem pointSystem, Entites.MessageType messageType, float reward) { return (DAL.MessageTypeToPointSystem.Create(new Entites.MessageTypeToPointSystem(pointSystem, messageType, reward))); }
/// <summary> /// Creates the specified point system. /// </summary> /// <param name="pointSystem">The point system.</param> /// <returns>The same point system with an updated ID.</returns> public static Entites.PointSystem Create(Entites.PointSystem pointSystem) { Entites.PointSystem reference = ClearReferences(pointSystem); using (TerministratorContext context = new TerministratorContext(true)) { context.PointSystem.Add(pointSystem); context.SaveChanges(); } return(AddReferences(pointSystem, reference)); }
/// <summary> /// Loads the message type collection of the point system.. /// </summary> /// <param name="pointSystem">The point system.</param> /// <returns>The same point system with an initialized message type to point system collection.</returns> public static Entites.PointSystem LoadMessageTypes(Entites.PointSystem pointSystem) { if (pointSystem == null) { return(null); } using (TerministratorContext context = new TerministratorContext(true)) { context.PointSystem.Attach(pointSystem); context.Entry(pointSystem).Collection(p => p.MessageTypeToPointSystem).Load(); } return(pointSystem); }
/// <summary> /// Adds the references of the second arguement in the first one. /// </summary> /// <param name="pointSystem">The point system to add the references in.</param> /// <param name="reference">The references.</param> /// <returns>The first arguement.</returns> private static Entites.PointSystem AddReferences(Entites.PointSystem pointSystem, Entites.PointSystem reference) { pointSystem.Channel = reference.Channel; return(pointSystem); }
/// <summary> /// Clears the references of the point system. /// </summary> /// <param name="pointSystem">The point system.</param> /// <returns>A copy of the point system given in entry with only the references.</returns> private static Entites.PointSystem ClearReferences(Entites.PointSystem pointSystem) { Entites.PointSystem reference = new Entites.PointSystem(pointSystem.Channel); pointSystem.Channel = null; return(reference); }