Exemple #1
0
 public void Recover(EnterBattleFieldResponse response)
 {
     Config.Game.WaitingReady = response.ReadyTime;
     Config.Game.WaitingRound = response.RoundTime;
     m_EnemyPlayerList        = new List <PlayerInfo>();
     for (int i = 0; i < response.PlayerList.Count; i++)
     {
         if (response.PlayerList[i].ZoneId != App.Package.Player.playerInfo.ZoneId || response.PlayerList[i].UserId != App.Package.Player.playerInfo.UserId)
         {
             m_EnemyPlayerList.Add(response.PlayerList[i]);
         }
         else
         {
             App.Package.Player.playerInfo = response.PlayerList[i];
         }
     }
     m_EnemyPlayerList.Sort(SortPlayerListByRoundOrder);
     AllPlayerList = new List <PlayerInfo>(m_EnemyPlayerList);
     AllPlayerList.Add(App.Package.Player.playerInfo);
     AllPlayerList.Sort(SortPlayerListByRoundOrder);
     m_ChessData.Clear();
     ChessDataIds.Clear();
     m_roundOrder     = App.Package.Player.playerInfo.RoundOrder;
     m_IsEnemyReady   = false;
     m_IsGameStart    = true;
     m_IsReadyGame    = false;
     m_CanDragChess   = false;
     GameRoundCounter = response.Counter;
     App.Package.ChessGame.AddChessFromData(new List <ChessData>(response.ChessMap));
     if (m_MapRoadStations == null || m_MapRoadStations.Count == 0)
     {
         InitFieldMap();
     }
 }
Exemple #2
0
    public void CheckGameState()
    {
        CheckGameStateRequest request = new CheckGameStateRequest();

        App.Manager.Network.Request("CheckGameState", request, delegate(IMessage responseData) {
            CheckGameStateResponse response = (CheckGameStateResponse)responseData;
            if (response.RoomId != "")
            {
                Common.UI.OpenTips("正在恢复战场...");
                EnterBattleFieldRequest nRequest = new EnterBattleFieldRequest();
                nRequest.RoomId = response.RoomId;
                App.Package.ChessGame.RoomId = response.RoomId;
                App.Manager.Network.Request("EnterBattleField", nRequest, delegate(IMessage nResponseData) {
                    Common.UI.OpenTips("战斗还在继续,刻不容缓!");
                    EnterBattleFieldResponse nResponse = (EnterBattleFieldResponse)nResponseData;
                    App.Package.ChessGame.Recover(nResponse);
                    App.Manager.UI.ReplaceView("UIGamePanel");
                });
            }
        });
    }