// Function from file: hostile.dm public bool FindHidden( ) { Ent_Static A = null; if (this.target.loc is Obj_Structure_Closet || this.target.loc is Obj_Machinery_Disposal || this.target.loc is Obj_Machinery_Sleeper) { A = this.target.loc; this.Goto(A, this.move_to_delay, this.minimum_distance); if (A.Adjacent(this.targets_from)) { A.attack_animal(this); } return(true); } return(false); }