// Function from file: hostile.dm
        public bool FindHidden(  )
        {
            Ent_Static A = null;


            if (this.target.loc is Obj_Structure_Closet || this.target.loc is Obj_Machinery_Disposal || this.target.loc is Obj_Machinery_Sleeper)
            {
                A = this.target.loc;
                this.Goto(A, this.move_to_delay, this.minimum_distance);

                if (A.Adjacent(this.targets_from))
                {
                    A.attack_animal(this);
                }
                return(true);
            }
            return(false);
        }