/** Writes the monsterinfo to the file.*/ public void read(BinaryReader f) { if (f.ReadBoolean()) { this.currentmove = new(); this.currentmove.read(f); } else { this.currentmove = null; } this.aiflags = f.ReadInt32(); this.nextframe = f.ReadInt32(); this.scale = f.ReadSingle(); this.stand = (EntThinkAdapter)f.ReadAdapter(); this.idle = (EntThinkAdapter)f.ReadAdapter(); this.search = (EntThinkAdapter)f.ReadAdapter(); this.walk = (EntThinkAdapter)f.ReadAdapter(); this.run = (EntThinkAdapter)f.ReadAdapter(); this.dodge = (EntDodgeAdapter)f.ReadAdapter(); this.attack = (EntThinkAdapter)f.ReadAdapter(); this.melee = (EntThinkAdapter)f.ReadAdapter(); this.sight = (EntInteractAdapter)f.ReadAdapter(); this.checkattack = (EntThinkAdapter)f.ReadAdapter(); this.pausetime = f.ReadSingle(); this.attack_finished = f.ReadSingle(); this.saved_goal = f.ReadVector(); this.search_time = f.ReadSingle(); this.trail_time = f.ReadSingle(); this.last_sighting = f.ReadVector(); this.attack_state = f.ReadInt32(); this.lefty = f.ReadInt32(); this.idle_time = f.ReadSingle(); this.linkcount = f.ReadInt32(); this.power_armor_power = f.ReadInt32(); this.power_armor_type = f.ReadInt32(); }
public gitem_t( string classname, EntInteractAdapter pickup, ItemUseAdapter use, ItemDropAdapter drop, EntThinkAdapter weaponthink, string pickup_sound, string world_model, int world_model_flags, string view_model, string icon, string pickup_name, int count_width, int quantity, string ammo, int flags, int weapmodel, gitem_armor_t info, int tag, string precaches ) { this.classname = classname; this.pickup = pickup; this.use = use; this.drop = drop; this.weaponthink = weaponthink; this.pickup_sound = pickup_sound; this.world_model = world_model; this.world_model_flags = world_model_flags; this.view_model = view_model; this.icon = icon; this.pickup_name = pickup_name; this.count_width = count_width; this.quantity = quantity; this.ammo = ammo; this.flags = flags; this.weapmodel = weapmodel; this.info = info; this.tag = tag; this.precaches = precaches; this.index = gitem_t.id++; }
public gitem_t(string classname, EntInteractAdapter pickup, ItemUseAdapter use, ItemDropAdapter drop, EntThinkAdapter weaponthink) { }