public void AddEnnemy(EnnemyShip e) { if (EnnemyList.Count < 11) { e.Sprite = SpriteGroup; EnnemyList.Add(e); } }
public static EnnemyModel GetEnnemyByName(EnnemyList name) { return(GetEnnemyByName(name.ToString())); }
public void AddEnnemy(EnnemyShip e) { if (EnnemyList.Count < 11) { e.Sprite = SpriteGroup; EnnemyList.Add(e); } }
public static EnnemyModel GetEnnemyByName(EnnemyList name) { return(GetEnnemyByName(name.ToString())); }