// Use this for initialization void Start() { ennemyCombatController = GetComponent <EnnemyCombatController>(); attackManagementState = AttackManagementState.WAITING_FOR_DECISION; ennemyAttacks.AddRange(GetComponents <EnnemyAttack>()); ListenToAttacks(); }
// Use this for initialization new void Start() { base.Start(); sfxController = FindObjectOfType <SFXController>(); ennemyAttacksManager = GetComponent <EnnemyAttacksManager>(); ennemyCombatController = GetComponent <EnnemyCombatController>(); }
// Use this for initialization protected virtual void Start() { ennemyController = GetComponent <EnnemyController>(); ennemyCombatController = GetComponent <EnnemyCombatController>(); movementType = EnnemyCombatController.MovementType.NORMAL; }