// Use this for initialization
 void Start()
 {
     ennemyCombatController = GetComponent <EnnemyCombatController>();
     attackManagementState  = AttackManagementState.WAITING_FOR_DECISION;
     ennemyAttacks.AddRange(GetComponents <EnnemyAttack>());
     ListenToAttacks();
 }
    // Use this for initialization
    new void Start()
    {
        base.Start();

        sfxController          = FindObjectOfType <SFXController>();
        ennemyAttacksManager   = GetComponent <EnnemyAttacksManager>();
        ennemyCombatController = GetComponent <EnnemyCombatController>();
    }
Exemple #3
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 // Use this for initialization
 protected virtual void Start()
 {
     ennemyController       = GetComponent <EnnemyController>();
     ennemyCombatController = GetComponent <EnnemyCombatController>();
     movementType           = EnnemyCombatController.MovementType.NORMAL;
 }