Exemple #1
0
        public static bool IsEnmityTableEmpty(NWCreature npc)
        {
            if (!npc.IsNPC && !npc.IsDMPossessed)
            {
                throw new Exception("Only NPCs have enmity tables. Object name = " + npc.Name);
            }

            EnmityTable table = GetEnmityTable(npc);

            return(table.Count <= 0);
        }
Exemple #2
0
        public bool IsEnmityTableEmpty(NWCreature npc)
        {
            if (!npc.IsNPC)
            {
                throw new Exception("Only NPCs have enmity tables.");
            }

            EnmityTable table = GetEnmityTable(npc);

            return(table.Count <= 0);
        }
Exemple #3
0
        public static bool IsOnEnmityTable(NWCreature npc, NWCreature target)
        {
            if (!npc.IsNPC && !npc.IsDMPossessed)
            {
                throw new Exception("Only NPCs have enmity tables. Object name = " + npc.Name);
            }

            EnmityTable table = GetEnmityTable(npc);

            return(table.ContainsKey(target.GlobalID));
        }
Exemple #4
0
        public bool IsOnEnmityTable(NWCreature npc, NWCreature target)
        {
            if (!npc.IsNPC)
            {
                throw new Exception("Only NPCs have enmity tables.");
            }

            EnmityTable table = GetEnmityTable(npc);

            return(table.ContainsKey(target.GlobalID));
        }
        public void RegisterPCToAllCombatTargetsForSkill(NWPlayer player, SkillType skillType, NWCreature target)
        {
            int skillID = (int)skillType;

            if (!player.IsPlayer)
            {
                return;
            }
            if (skillID <= 0)
            {
                return;
            }

            List <NWPlayer> members = player.PartyMembers.ToList();

            int        nth      = 1;
            NWCreature creature = _.GetNearestCreature(CREATURE_TYPE_IS_ALIVE, 1, player.Object, nth, CREATURE_TYPE_PLAYER_CHAR, 0);

            while (creature.IsValid)
            {
                if (_.GetDistanceBetween(player.Object, creature.Object) > 20.0f)
                {
                    break;
                }

                // Check NPC's enmity table
                EnmityTable enmityTable = _enmity.GetEnmityTable(creature);
                foreach (var member in members)
                {
                    if (enmityTable.ContainsKey(member.GlobalID) || (target != null && target.IsValid && target == creature))
                    {
                        RegisterPCToNPCForSkill(player, creature, skillID);
                        break;
                    }
                }

                nth++;
                creature = _.GetNearestCreature(CREATURE_TYPE_IS_ALIVE, 1, player.Object, nth, CREATURE_TYPE_PLAYER_CHAR, 0);
            }
        }
Exemple #6
0
        public void OnImpact(NWPlayer oPC, NWObject oTarget)
        {
            NWCreature npc = NWCreature.Wrap(oTarget.Object);
            Effect     vfx = _.EffectVisualEffect(VFX_IMP_CHARM);

            _.ApplyEffectToObject(DURATION_TYPE_INSTANT, vfx, oTarget.Object);

            oPC.AssignCommand(() =>
            {
                _.ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1f, 1f);
            });

            _enmity.AdjustEnmity(npc, oPC, 120);

            // todo debugging
            EnmityTable table = _enmity.GetEnmityTable(npc);

            foreach (var x in table.Values)
            {
                Console.WriteLine(npc.Name + ", " + x.TargetObject.Name + ": Volatile = " + x.VolatileAmount + ", Cumulative: " + x.CumulativeAmount);
            }
            // todo end debugging
        }
Exemple #7
0
        public BehaviourTreeBuilder Build(BehaviourTreeBuilder builder, params object[] args)
        {
            NWCreature self = (NWCreature)args[0];

            return(builder.Do("WarpToTargetIfStuck", t =>
            {
                if (_enmity.IsEnmityTableEmpty(self) ||
                    _.GetMovementRate(self.Object) == 1) // 1 = Immobile
                {
                    if (self.Data.ContainsKey("WarpToTargetIfStuck_Position"))
                    {
                        self.Data.Remove("WarpToTargetIfStuck_Position");
                    }
                    if (self.Data.ContainsKey("WarpToTargetIfStuck_CyclesStuckInPlace"))
                    {
                        self.Data.Remove("WarpToTargetIfStuck_CyclesStuckInPlace");
                    }

                    return BehaviourTreeStatus.Failure;
                }


                Vector previousPosition = new Vector();
                if (self.Data.ContainsKey("WarpToTargetIfStuck_Position"))
                {
                    previousPosition = (Vector)self.Data["WarpToTargetIfStuck_Position"];
                }

                Vector currentPosition = self.Position;
                if (previousPosition.m_X == currentPosition.m_X &&
                    previousPosition.m_Y == currentPosition.m_Y &&
                    previousPosition.m_Z == currentPosition.m_Z)
                {
                    var cyclesStuck = 0;
                    if (self.Data.ContainsKey("WarpToTargetIfStuck_CyclesStuckInPlace"))
                    {
                        cyclesStuck = (int)self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"];
                    }
                    cyclesStuck++;

                    if (cyclesStuck >= 12) // Stuck for 12 seconds - warp to the target if still in the area.
                    {
                        EnmityTable table = _enmity.GetEnmityTable(self);
                        var topTarget = table.Values.OrderByDescending(o => o.TotalAmount).SingleOrDefault();
                        if (topTarget != null && topTarget.TargetObject.IsValid)
                        {
                            var location = topTarget.TargetObject.Location;
                            _.AssignCommand(self.Object, () => _.JumpToLocation(location));
                        }

                        cyclesStuck = 0;
                    }

                    self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"] = cyclesStuck;
                }
                else
                {
                    self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"] = 0;
                }

                self.Data["WarpToTargetIfStuck_Position"] = currentPosition;

                return BehaviourTreeStatus.Running;
            }));
        }
        public bool Run(object[] args)
        {
            NWCreature self = (NWCreature)args[0];

            if (_enmity.IsEnmityTableEmpty(self) ||
                _.GetMovementRate(self.Object) == 1 ||  // 1 = Immobile
                self.HasAnyEffect(EFFECT_TYPE_DAZED) || // Dazed
                self.RightHand.CustomItemType == CustomItemType.BlasterRifle ||
                self.RightHand.CustomItemType == CustomItemType.BlasterPistol)
            {
                if (self.Data.ContainsKey("WarpToTargetIfStuck_Position"))
                {
                    self.Data.Remove("WarpToTargetIfStuck_Position");
                }
                if (self.Data.ContainsKey("WarpToTargetIfStuck_CyclesStuckInPlace"))
                {
                    self.Data.Remove("WarpToTargetIfStuck_CyclesStuckInPlace");
                }

                return(false);
            }


            Vector previousPosition = new Vector();

            if (self.Data.ContainsKey("WarpToTargetIfStuck_Position"))
            {
                previousPosition = (Vector)self.Data["WarpToTargetIfStuck_Position"];
            }

            Vector currentPosition = self.Position;

            if (previousPosition.m_X == currentPosition.m_X &&
                previousPosition.m_Y == currentPosition.m_Y &&
                previousPosition.m_Z == currentPosition.m_Z)
            {
                var cyclesStuck = 0;
                if (self.Data.ContainsKey("WarpToTargetIfStuck_CyclesStuckInPlace"))
                {
                    cyclesStuck = (int)self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"];
                }
                cyclesStuck++;

                if (cyclesStuck >= 12) // Stuck for 12 seconds - warp to the target if still in the area.
                {
                    EnmityTable table     = _enmity.GetEnmityTable(self);
                    var         topTarget = table.Values.OrderByDescending(o => o.TotalAmount).FirstOrDefault();
                    if (topTarget != null && topTarget.TargetObject.IsValid)
                    {
                        var location = topTarget.TargetObject.Location;
                        _.AssignCommand(self.Object, () => _.JumpToLocation(location));
                    }

                    cyclesStuck = 0;
                }

                self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"] = cyclesStuck;
            }
            else
            {
                self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"] = 0;
            }

            self.Data["WarpToTargetIfStuck_Position"] = currentPosition;

            return(true);
        }