protected virtual void GetReadyNotification() { AddNotice("The game host wants to load the game but cannot because not all players are ready!"); if (!IsHost && !Players.Find(p => p.Name == ProgramConstants.PLAYERNAME).Ready) { sndGetReadySound.Play(); } WindowManager.FlashWindow(); }
protected virtual void GetReadyNotification() { AddNotice("The host wants to start the game but cannot because not all players are ready!"); sndGetReadySound.Play(); }