protected void GetThrustData(out double thrustVac, out double thrustASL)
        {
            rfSolver.SetPropellantStatus(true, true);

            bool   oldE        = EngineIgnited;
            bool   oldIg       = ignited;
            float  oldThrottle = currentThrottle;
            double oldLastPropellantFraction = lastPropellantFraction;

            currentThrottle        = 1f;
            lastPropellantFraction = 1d;
            EngineIgnited          = true;
            ignited = true;

            ambientTherm = EngineThermodynamics.StandardConditions(true);
            inletTherm   = ambientTherm;

            rfSolver.UpdateThrustRatio(1d);
            rfSolver.SetPropellantStatus(true, true);

            UpdateSolver(EngineThermodynamics.StandardConditions(true), 0d, Vector3d.zero, 0d, true, true, false);
            thrustASL = engineSolver.GetThrust() * 0.001d;
            double spaceHeight = Planetarium.fetch?.Home?.atmosphereDepth + 1000d ?? 141000d;

            UpdateSolver(EngineThermodynamics.VacuumConditions(true), spaceHeight, Vector3d.zero, 0d, true, true, false);
            thrustVac = engineSolver.GetThrust() * 0.001d;

            EngineIgnited          = oldE;
            ignited                = oldIg;
            currentThrottle        = oldThrottle;
            lastPropellantFraction = oldLastPropellantFraction;
        }
        protected string GetThrustInfo()
        {
            string output = string.Empty;

            if (engineSolver == null || !(engineSolver is SolverRF))
            {
                CreateEngine();
            }
            rfSolver.SetPropellantStatus(true, true);

            ambientTherm = EngineThermodynamics.StandardConditions(true);
            inletTherm   = ambientTherm;

            currentThrottle        = 1f;
            lastPropellantFraction = 1d;
            bool oldE = EngineIgnited;

            EngineIgnited = true;
            bool oldIg = ignited;

            ignited = true;

            rfSolver.UpdateThrustRatio(1d);
            rfSolver.SetPropellantStatus(true, true);

            UpdateSolver(ambientTherm, 0d, Vector3d.zero, 0d, true, true, false);
            double thrustASL = (engineSolver.GetThrust() * 0.001d);

            var weight = part.mass * (Planetarium.fetch?.Home?.GeeASL * 9.80665 ?? 9.80665);

            if (atmChangeFlow) // If it's a jet
            {
                if (throttleLocked || minThrottle == 1f)
                {
                    output += String.Format("<b> Static Thrust: </b>{0} (TWR {1}), {2}\n", Utilities.FormatThrust(thrustASL), (thrustASL / weight).ToString("0.0##"), (throttleLocked ? "throttle locked" : "unthrottleable"));
                }
                else
                {
                    output += String.Format("{0}% min throttle\n", (minThrottle * 100f).ToString("N0"));
                    output += String.Format("<b>Max. Static Thrust: </b>{0} (TWR {1})\n", Utilities.FormatThrust(thrustASL), (thrustASL / weight).ToString("0.0##"));
                    output += String.Format("<b>Min. Static Thrust: </b>{0} (TWR {1})\n", Utilities.FormatThrust(thrustASL * minThrottle), (thrustASL * minThrottle / weight).ToString("0.0##"));
                }

                if (useVelCurve) // if thrust changes with mach
                {
                    float vMin, vMax, tMin, tMax;
                    velCurve.FindMinMaxValue(out vMin, out vMax, out tMin, out tMax); // get the max mult, and thus report maximum thrust possible.
                    output += String.Format("<b>Max. Thrust: </b>{0} at Mach {1} (TWR {2})\n", Utilities.FormatThrust(thrustASL * vMax), tMax.ToString("0.#"), (thrustASL * vMax / weight).ToString("0.0##"));
                }
            }
            else
            {
                // get stats again
                ambientTherm = EngineThermodynamics.VacuumConditions(true);
                double spaceHeight = Planetarium.fetch?.Home?.atmosphereDepth + 1000d ?? 141000d;
                UpdateSolver(ambientTherm, spaceHeight, Vector3d.zero, 0d, true, true, false);
                double thrustVac = (engineSolver.GetThrust() * 0.001d);

                if (throttleLocked || minThrottle == 1f)
                {
                    var suffix = throttleLocked ? "throttle locked" : "unthrottleable";
                    if (thrustASL != thrustVac)
                    {
                        output += String.Format("<b>Thrust (Vac): </b>{0} (TWR {1}), {2}\n", Utilities.FormatThrust(thrustVac), (thrustVac / weight).ToString("0.0##"), suffix);
                        output += String.Format("<b>Thrust (ASL): </b>{0} (TWR {1}), {2}\n", Utilities.FormatThrust(thrustASL), (thrustASL / weight).ToString("0.0##"), suffix);
                    }
                    else
                    {
                        output += String.Format("<b>Thrust: </b>{0} (TWR {1}), {2}\n", Utilities.FormatThrust(thrustVac), (thrustVac / weight).ToString("0.0##"), suffix);
                    }
                }
                else
                {
                    output += String.Format("{0}% min throttle\n", (minThrottle * 100f).ToString("N0"));
                    if (thrustASL != thrustVac)
                    {
                        output += String.Format("<b>Max. Thrust (Vac): </b>{0} (TWR {1})\n", Utilities.FormatThrust(thrustVac), (thrustVac / weight).ToString("0.0##"));
                        output += String.Format("<b>Max. Thrust (ASL): </b>{0} (TWR {1})\n", Utilities.FormatThrust(thrustASL), (thrustASL / weight).ToString("0.0##"));
                        output += String.Format("<b>Min. Thrust (Vac): </b>{0} (TWR {1})\n", Utilities.FormatThrust(thrustVac * minThrottle), (thrustVac * minThrottle / weight).ToString("0.0##"));
                        output += String.Format("<b>Min. Thrust (ASL): </b>{0} (TWR {1})\n", Utilities.FormatThrust(thrustASL * minThrottle), (thrustASL * minThrottle / weight).ToString("0.0##"));
                    }
                    else
                    {
                        output += String.Format("<b>Max. Thrust: </b>{0} (TWR {1})\n", Utilities.FormatThrust(thrustVac), (thrustVac / weight).ToString("0.0##"));
                        output += String.Format("<b>Min. Thrust: </b>{0} (TWR {1})\n", Utilities.FormatThrust(thrustVac * minThrottle), (thrustVac * minThrottle / weight).ToString("0.0##"));
                    }
                }
            }
            EngineIgnited = oldE;
            ignited       = oldIg;
            return(output);
        }
Exemple #3
0
        protected string GetThrustInfo()
        {
            string output = string.Empty;

            if (engineSolver == null || !(engineSolver is SolverRF))
            {
                CreateEngine();
            }
            rfSolver.SetPropellantStatus(true, true);

            ambientTherm = EngineThermodynamics.StandardConditions(true);
            inletTherm   = ambientTherm;

            currentThrottle        = 1f;
            lastPropellantFraction = 1d;
            bool oldE = EngineIgnited;

            EngineIgnited = true;
            bool oldIg = ignited;

            ignited = true;

            rfSolver.UpdateThrustRatio(1d);
            rfSolver.SetPropellantStatus(true, true);

            UpdateSolver(ambientTherm, 0d, Vector3d.zero, 0d, true, true, false);
            double thrustASL = (engineSolver.GetThrust() * 0.001d);

            if (atmChangeFlow) // If it's a jet
            {
                output += "<b>Static Thrust: </b>" + (thrustASL).ToString("0.0##") + " kN" + ThrottleString();
                if (useVelCurve) // if thrust changes with mach
                {
                    float vMin, vMax, tMin, tMax;
                    velCurve.FindMinMaxValue(out vMin, out vMax, out tMin, out tMax); // get the max mult, and thus report maximum thrust possible.
                    output += "\n<b>Max. Thrust: </b>" + (thrustASL * vMax).ToString("0.0##") + " kN Mach " + tMax.ToString("0.#");
                }
            }
            else
            {
                // get stats again
                ambientTherm = EngineThermodynamics.VacuumConditions(true);
                double spaceHeight = Planetarium.fetch?.Home?.atmosphereDepth + 1000d ?? 141000d;
                UpdateSolver(ambientTherm, spaceHeight, Vector3d.zero, 0d, true, true, false);
                double thrustVac = (engineSolver.GetThrust() * 0.001d);

                if (thrustASL != thrustVac)
                {
                    output += (throttleLocked ? "<b>" : "<b>Max. ") + "Thrust (Vac.): </b>" + (thrustVac).ToString("0.0##") + " kN" + ThrottleString()
                              + "\n" + (throttleLocked ? "<b>" : "<b>Max. ") + "Thrust (ASL): </b>" + (thrustASL).ToString("0.0##") + " kN";
                }
                else
                {
                    output += (throttleLocked ? "<b>" : "<b>Max. ") + "Thrust: </b>" + (thrustVac).ToString("0.0##") + " kN" + ThrottleString();
                }
            }
            output       += "\n";
            EngineIgnited = oldE;
            ignited       = oldIg;
            return(output);
        }