//$> /// <summary> /// Keeps the last logged message, to minimize number of messages being logged. /// </summary> //private static string lastMessage = null; private void Engine_Message(IEngine sender, EngineMessageEventArgs e) { logger.LogMessage(e.Message, e.SourcePath, e.TargetPath); /* * // Because the applications may make alot of identical calls to file system, * // to make logs more readable we just log "." instead of a duplicate message. * if (lastMessage != e.Message) * { * log.Debug($"\n{DateTime.Now} [{Thread.CurrentThread.ManagedThreadId,2}] {"File System Engine: ",-26}{e.Message}"); * lastMessage = e.Message; * } * else * { * log.Debug("."); * } */ }
private void Engine_Message(IEngine sender, EngineMessageEventArgs e) { logger.LogMessage(e.Message, e.SourcePath, e.TargetPath); }