//$>

        /// <summary>
        /// Keeps the last logged message, to minimize number of messages being logged.
        /// </summary>
        //private static string lastMessage = null;

        private void Engine_Message(IEngine sender, EngineMessageEventArgs e)
        {
            logger.LogMessage(e.Message, e.SourcePath, e.TargetPath);

            /*
             * // Because the applications may make alot of identical calls to file system,
             * // to make logs more readable we just log "." instead of a duplicate message.
             * if (lastMessage != e.Message)
             * {
             *  log.Debug($"\n{DateTime.Now} [{Thread.CurrentThread.ManagedThreadId,2}] {"File System Engine: ",-26}{e.Message}");
             *  lastMessage = e.Message;
             * }
             * else
             * {
             *  log.Debug(".");
             * }
             */
        }
Exemple #2
0
 private void Engine_Message(IEngine sender, EngineMessageEventArgs e)
 {
     logger.LogMessage(e.Message, e.SourcePath, e.TargetPath);
 }