public void Start() { EngineConfiguration.Instance.AssemblyName = AssemblyName; EngineConfiguration.Instance.Ip = ReceptionistIp; EngineConfiguration.Instance.Port = ReceptionistPort; EngineConfiguration.Instance.TargetFps = TargetFps; EngineConfiguration.Instance.FixedUpdateRate = FixedUpdateRate; EngineConfiguration.Instance.UsePrefabPooling = UsePrefabPooling; EngineConfiguration.Instance.PrefabToPool = Prepool(); EngineConfiguration.Instance.EngineType = EngineTypeUtils.ToEngineName(EngineType); EngineConfiguration.Instance.UseInstrumentation = false; EngineConfiguration.Instance.IsDebugMode = false; EngineConfiguration.Instance.LinkProtocol = LinkProtocol; EngineConfiguration.Instance.AppName = "nordic_gamejam"; EngineConfiguration.Instance.MsgProcessLimitPerFrame = 0; EngineConfiguration.Instance.Log4netConfigXml = "log4net-local.xml"; EngineLifecycleManager.StartGame(this, gameObject); }
public void Start() { var engineConfiguration = EngineConfiguration.Instance; { engineConfiguration.Ip = ReceptionistIp; engineConfiguration.Port = ReceptionistPort; engineConfiguration.TargetFps = TargetFps; engineConfiguration.FixedUpdateRate = FixedUpdateRate; engineConfiguration.UsePrefabPooling = UsePrefabPooling; engineConfiguration.PrefabToPool = Prepool(); engineConfiguration.EngineType = EngineTypeUtils.ToEngineName(EngineType); engineConfiguration.UseInstrumentation = true; engineConfiguration.IsDebugMode = true; engineConfiguration.LinkProtocol = LinkProtocol; engineConfiguration.AppName = "demo"; engineConfiguration.MsgProcessLimitPerFrame = 0; engineConfiguration.Log4netConfigXml = "log4net-local.xml"; engineConfiguration.ShouldReconnect = true; engineConfiguration.AssemblyName = ""; }; EngineLifecycleManager.StartGame(this, gameObject, engineConfiguration); }