Exemple #1
0
    public static void InitInstructionWindow()
    {
        instruction = (EngineInstructionWindow)EditorWindow.GetWindow <EngineInstructionWindow>();
        instruction.titleContent = new GUIContent("Help");

        instruction._title = new GUIStyle()
        {
            alignment = TextAnchor.MiddleCenter,
            fontSize  = 16,
            fontStyle = FontStyle.Bold,
            wordWrap  = true
        };

        instruction._subtitle = new GUIStyle()
        {
            fontSize  = 14,
            fontStyle = FontStyle.Bold,
            wordWrap  = true
        };

        instruction._points = new GUIStyle()
        {
            fontStyle = FontStyle.Bold,
            wordWrap  = true
        };

        instruction._text = new GUIStyle()
        {
            wordWrap = true
        };
    }
    public void Panel()
    {
        var pos = _scene.position;

        GUILayout.BeginArea(new Rect(pos.width - 260, pos.height - 120, 250, 175));
        var rec = EditorGUILayout.BeginVertical();

        GUI.color = new Color32(200, 200, 200, 230);
        GUI.Box(rec, GUIContent.none);

        GUILayout.Space(5);

        GUILayout.Label("GraphPlayer quick access", _title);

        if (GUILayout.Button("Open FlowChart"))
        {
            EngineGraphWindow.InitEditorWindow();
            EngineGraphEditorUtilities.LoadSession(_behaviour.graph);
        }

        GUILayout.Space(2);

        if (GUILayout.Button("Open Database"))
        {
            VNDatabaseWindow.InitParadoxDatabaseWindow();
        }

        GUILayout.Space(2);

        if (GUILayout.Button("Help"))
        {
            EngineInstructionWindow.InitInstructionWindow();
        }

        GUILayout.Space(5);
        EditorGUILayout.EndVertical();
        GUILayout.EndArea();
    }
Exemple #3
0
 public static void InitInstructions()
 {
     EngineInstructionWindow.InitInstructionWindow();
 }
    private void Inspector()
    {
        _title = new GUIStyle(GUI.skin.label)
        {
            alignment = TextAnchor.MiddleCenter,
            fontSize  = 14,
            fontStyle = FontStyle.Bold,
            wordWrap  = true
        };

        EditorGUILayout.Space();

        EditorGUILayout.LabelField("GraphPlayer Behaviour", _title);

        EditorGUI.DrawRect(GUILayoutUtility.GetRect(100, 2), Color.black);

        GUILayout.Space(5);

        GUILayout.Label("GraphPlayer quick access", new GUIStyle(GUI.skin.label)
        {
            fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter
        });

        if (GUILayout.Button("Open FlowChart"))
        {
            EngineGraphWindow.InitEditorWindow();
            EngineGraphEditorUtilities.LoadSession(_behaviour.graph);
        }

        GUILayout.Space(2);

        if (GUILayout.Button("Open Database"))
        {
            VNDatabaseWindow.InitParadoxDatabaseWindow();
        }

        GUILayout.Space(2);

        if (GUILayout.Button("Help"))
        {
            EngineInstructionWindow.InitInstructionWindow();
        }

        EditorGUILayout.Space();
        EditorGUILayout.Space();

        EditorGUI.BeginChangeCheck();

        string graphPath = "";

        if (_behaviour.graph != null)
        {
            EditorGUILayout.LabelField("Node Graph:");
            EditorGUILayout.LabelField(_behaviour.graph.name, new GUIStyle(GUI.skin.label)
            {
                fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter
            });
        }

        GUILayout.Space(2);

        if (GUILayout.Button("Load Graph"))
        {
            graphPath = EditorUtility.OpenFilePanel("Load Graph", Application.dataPath + "/Paradox Engine/Graph/Resources/Data/", "");
        }

        if (graphPath != "")
        {
            int    appPathLen = Application.dataPath.Length;
            string finalPath  = graphPath.Substring(appPathLen - 6);

            _behaviour.graph = (EngineGraph)AssetDatabase.LoadAssetAtPath(finalPath, typeof(EngineGraph));
        }

        GUILayout.Space(10);

        _behaviour.cache               = (ParadoxSessionCache)EditorGUILayout.ObjectField("Session cache: ", _behaviour.cache, typeof(ParadoxSessionCache), false);
        _behaviour.settings            = (DSetting)EditorGUILayout.ObjectField("Setting: ", _behaviour.settings, typeof(DSetting), false);
        _behaviour.localizationManager = (ParadoxEngine.Localization.LocalizationManager)EditorGUILayout.ObjectField("Localization manager: ", _behaviour.localizationManager, typeof(ParadoxEngine.Localization.LocalizationManager), true);
        _behaviour.characterContainer  = (Transform)EditorGUILayout.ObjectField("Character container: ", _behaviour.characterContainer, typeof(Transform), true);

        GUILayout.Space(15);
        EditorGUILayout.LabelField("Background Containers:", new GUIStyle(GUI.skin.label)
        {
            fontStyle = FontStyle.Bold
        });
        GUILayout.Space(5);

        _behaviour.backgrounds[0] = (UnityEngine.UI.Image)EditorGUILayout.ObjectField("Background 1: ", _behaviour.backgrounds[0], typeof(UnityEngine.UI.Image), true);
        _behaviour.backgrounds[1] = (UnityEngine.UI.Image)EditorGUILayout.ObjectField("Background 2: ", _behaviour.backgrounds[1], typeof(UnityEngine.UI.Image), true);

        GUILayout.Space(10);
        EditorGUILayout.LabelField("Text Containers:", new GUIStyle(GUI.skin.label)
        {
            fontStyle = FontStyle.Bold
        });
        GUILayout.Space(5);

        _behaviour.textContainer          = (UnityEngine.UI.Text)EditorGUILayout.ObjectField("Text container: ", _behaviour.textContainer, typeof(UnityEngine.UI.Text), true);
        _behaviour.characterNameContainer = (UnityEngine.UI.Text)EditorGUILayout.ObjectField("Character name container: ", _behaviour.characterNameContainer, typeof(UnityEngine.UI.Text), true);

        GUILayout.Space(10);
        EditorGUILayout.LabelField("Audio Containers:", new GUIStyle(GUI.skin.label)
        {
            fontStyle = FontStyle.Bold
        });
        GUILayout.Space(5);

        _behaviour.musicChannel[0] = (AudioSource)EditorGUILayout.ObjectField("Music channel 1: ", _behaviour.musicChannel[0], typeof(AudioSource), true);
        _behaviour.musicChannel[1] = (AudioSource)EditorGUILayout.ObjectField("Music channel 2: ", _behaviour.musicChannel[1], typeof(AudioSource), true);
        _behaviour.soundChannel    = (AudioSource)EditorGUILayout.ObjectField("Sound channel: ", _behaviour.soundChannel, typeof(AudioSource), true);
        _behaviour.voiceChannel    = (AudioSource)EditorGUILayout.ObjectField("Voice channel: ", _behaviour.voiceChannel, typeof(AudioSource), true);

        if (EditorGUI.EndChangeCheck())
        {
            EditorUtility.SetDirty(_behaviour);
            EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
        }

        Repaint();
    }