Exemple #1
0
 public TWEngine()
 {
     ReloadScheduled   = false;
     GameplayDll       = "../../Gameplay/bin/x86/Debug/Gameplay.dll";
     GameplayDll       = "../BinariesGame/Gameplay.dll";
     codeLoader        = new RestartCodeLoader(this); // Use the PersistentCodeLoader for the old style hotloading!
     TraceLogger       = new EngineTraceLogger();
     EngineErrorLogger = new EngineErrorLogger();
     // WARNING: BUG: Note: this is somewhat fishy!!!
     DI.Set <IErrorLogger>(EngineErrorLogger);
 }
Exemple #2
0
        /// <summary>
        /// Resets all the persistent things about the engine, which are not from the gameplay dll
        /// </summary>
        public void ClearAllEngineState()
        {
            TW.Graphics.AcquireRenderer().ClearAll();
            TW.Physics.ClearAll();
            EngineErrorLogger.ClearLast();

            try { TW.Engine.OnClearEngineState(); } // Executes user code, so execute after logger clear so that error can occur in log
            catch (Exception ex) { EngineErrorLogger.Log(ex, "ClearStateCallback"); }

            TW.Engine.ClearCallbacks();
        }