/// <summary> /// Envia o movimento do personagem. /// </summary> /// <param name="dir"></param> public static void PlayerMove(EngineCharacter.Direction dir) { var buffer = NetworkSocket.CreateMessage(); buffer.Write((int)PacketList.Client_GameServer_PlayerMove); buffer.Write((byte)dir); NetworkSocket.SendData(NetworkSocketEnum.GameServer, buffer, NetDeliveryMethod.Unreliable); }
public static void PlayerMove(EngineCharacter.Direction dir) { var buffer = GameServerNetwork.Instance.TCPClient.CreateMessage(); buffer.Write((int)PacketList.Client_GameServer_PlayerMove); buffer.Write((int)dir); GameServerNetwork.Instance.SendData(buffer); }