public void Add(EngineAudioClip.EngineCycle cycle) { if (!this.cycles.Contains(cycle)) { this.cycles.Add(cycle); } }
public void Add(EngineAudioClip.EngineCycle cycle) { if (this.cycles.Contains(cycle)) { return; } this.cycles.Add(cycle); }
public void Init(float[] source, EngineAudioClip.EngineCycle cycle, int cyclePadding) { this.sourceData = source; this.startSample = cycle.startSample - cyclePadding; this.currentSample = this.startSample; this.attackTimeSamples = cyclePadding; this.sustainTimeSamples = cycle.endSample - cycle.startSample; this.releaseTimeSamples = cyclePadding; this.gainPerSampleAttack = 1f / (float)this.attackTimeSamples; this.gainPerSampleRelease = -1f / (float)this.releaseTimeSamples; this.attackEndSample = this.startSample + this.attackTimeSamples; this.releaseStartSample = this.attackEndSample + this.sustainTimeSamples; this.endSample = this.releaseStartSample + this.releaseTimeSamples; this.gain = 0.0f; }