Exemple #1
0
        public void box(double positionX, double positionY, double positionZ, string textureName, double height, double width)
        {
            Objects.Box b;
            Engine.Collision collision;

            b = new Objects.Box(positionX, positionY, positionZ, textureName, height, width);
            boxs.Add(b);

            collision = new Engine.Collision(positionX - width - 1, positionX + width + 1, positionZ - width - 1, positionZ + width + 1, 5);
            collisions.Add(collision);
        }
        public void sphere(double radio, Color color, double positionX, double positionY, double positionZ)
        {
            Objects.Sphere   s;
            Engine.Collision collision;

            s = new Objects.Sphere(radio, color, positionX, positionY, positionZ);
            spheres.Add(s);

            collision = new Engine.Collision(positionX - radio, positionX + radio, positionZ - radio, positionZ + radio, 3);
            collisions.Add(collision);
        }
        public void cone(double radio, double height, Color color, double positionX, double positionY, double positionZ)
        {
            Objects.Cone     c;
            Engine.Collision collision;

            c = new Objects.Cone(radio, height, color, positionX, positionY, positionZ);
            cones.Add(c);

            collision = new Engine.Collision(positionX - radio, positionX + radio, positionZ - (height / 2), positionZ + (height / 2), 4);
            collisions.Add(collision);
        }
        public void end(double positionX, double positionY, double positionZ, string textureName, bool isX)
        {
            Objects.Photo    p;
            Engine.Collision collision;

            p = new Objects.Photo(positionX, positionY, positionZ, textureName, 6, 1, isX);
            photos.Add(p);

            collision = new Engine.Collision(positionX - 1, positionX + 1, positionZ - 1, positionZ + 1, 4);
            collisions.Add(collision);
        }
Exemple #5
0
        public void cone(double radio, double height, Color color, double positionX, double positionY, double positionZ)
        {
            Objects.Cone c;
            Engine.Collision collision;

            c = new Objects.Cone(radio, height, color, positionX, positionY, positionZ);
            cones.Add(c);

            collision = new Engine.Collision(positionX - radio, positionX + radio, positionZ - (height / 2), positionZ + (height / 2), 4);
            collisions.Add(collision);
        }
        public void box(double positionX, double positionY, double positionZ, string textureName, double height, double width)
        {
            Objects.Box      b;
            Engine.Collision collision;

            b = new Objects.Box(positionX, positionY, positionZ, textureName, height, width);
            boxs.Add(b);

            collision = new Engine.Collision(positionX - width - 1, positionX + width + 1, positionZ - width - 1, positionZ + width + 1, 5);
            collisions.Add(collision);
        }
        public void enemy(double positionX, double positionY, double positionZ, string textureName, double height, double width)
        {
            Objects.Enemy    e;
            Engine.Collision collision;

            e = new Objects.Enemy(positionX, positionY, positionZ, textureName, height, width);
            enemys.Add(e);
            enemys[enemys.Count - 1].indexCollision = collisions.Count;

            collision = new Engine.Collision(positionX - 2, positionX + 2, positionZ - 2, positionZ + 2, 3);
            collisions.Add(collision);
        }
Exemple #8
0
        public void enemy(double positionX, double positionY, double positionZ, string textureName, double height, double width)
        {
            Objects.Enemy e;
            Engine.Collision collision;

            e = new Objects.Enemy(positionX, positionY, positionZ, textureName, height, width);
            enemys.Add(e);
            enemys[enemys.Count - 1].indexCollision = collisions.Count;

            collision = new Engine.Collision(positionX - 2, positionX + 2, positionZ - 2, positionZ + 2, 3);
            collisions.Add(collision);
        }
Exemple #9
0
        public void end(double positionX, double positionY, double positionZ, string textureName, bool isX)
        {
            Objects.Photo p;
            Engine.Collision collision;

            p = new Objects.Photo(positionX, positionY, positionZ, textureName, 6, 1, isX);
            photos.Add(p);

            collision = new Engine.Collision(positionX - 1, positionX + 1, positionZ - 1, positionZ + 1, 4);
            collisions.Add(collision);
        }
Exemple #10
0
        public void wallZ(double z1, double z2, double x, double height, string textureName, bool hasColumnsInit, bool hasColumnsEnd)
        {
            int tree;
            Objects.Plane p;
            Objects.Rectangle r;
            Engine.Collision collision;
            Objects.Photo photo;

            collision = new Engine.Collision(x - 0.5, x + 0.5, z1, z2, 2);
            collisions.Add(collision);

            photo = new Objects.Photo(x + 0.1, 3.5, z2 - 5, "workArt" + random.Next(1, 19) + ".png", 4, 3, true);
            photos.Add(photo);

            tree = random.Next(1, 4);
            photo = new Objects.Photo(x + 0.2, 0, z2 - 8, "tree" + tree + ".png", 9, 2, true);
            photos.Add(photo);
            photo = new Objects.Photo(x + 0.2, 0, z2 - 3, "tree" + tree + ".png", 9, 2, true);
            photos.Add(photo);

            box(x + 4, 0, z2 - 2.1, "box" + random.Next(1, 5) + ".jpg", 3, 2);

            p = new Objects.Plane();
            p.textureName = textureName;
            for (double i = z1; i < z2; i += quality)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x;
                    r.points[0][1] = j;
                    r.points[0][2] = i;
                    r.points[1][0] = x;
                    r.points[1][1] = j;
                    r.points[1][2] = i + quality;
                    r.points[2][0] = x;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = i + quality;
                    r.points[3][0] = x;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = i;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsInit)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z1;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z1;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z1;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z1;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsEnd)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z2;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z2;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z2;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z2;
                    p.rectangles.Add(r);
                }
            }
            planes.Add(p);
        }
Exemple #11
0
        public void wallX(double x1, double x2, double z, double height, string textureName, bool hasColumnsInit, bool hasColumnsEnd)
        {
            int tree;
            Objects.Plane p;
            Objects.Rectangle r;
            Engine.Collision collision;
            Objects.Photo photo;

            collision = new Engine.Collision(x1, x2, z - 0.5, z + 0.5, 1);
            collisions.Add(collision);

            photo = new Objects.Photo(x1 + 5, 3.5, z + 0.1, "workArt" + random.Next(1, 19) + ".png", 4, 3, false);
            photos.Add(photo);

            tree = random.Next(1, 4);
            photo = new Objects.Photo(x1 + 8, 0, z + 0.2, "tree" + tree + ".png", 9, 2, false);
            photos.Add(photo);
            photo = new Objects.Photo(x1 + 3, 0, z + 0.2, "tree" + tree + ".png", 9, 2, false);
            photos.Add(photo);

            box(x1 + 1.1, 0, z + 4, "box" + random.Next(1, 5) + ".jpg", 2, 1);

            p = new Objects.Plane();
            p.textureName = textureName;
            for (double i = x1; i < x2; i += quality)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = i;
                    r.points[0][1] = j;
                    r.points[0][2] = z;
                    r.points[1][0] = i + quality;
                    r.points[1][1] = j;
                    r.points[1][2] = z;
                    r.points[2][0] = i + quality;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z;
                    r.points[3][0] = i;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsInit)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x1;
                    r.points[0][1] = j;
                    r.points[0][2] = z - 0.2;
                    r.points[1][0] = x1;
                    r.points[1][1] = j;
                    r.points[1][2] = z + 0.2;
                    r.points[2][0] = x1;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z + 0.2;
                    r.points[3][0] = x1;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z - 0.2;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsEnd)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();
                    r.points[0][0] = x2;
                    r.points[0][1] = j;
                    r.points[0][2] = z - 0.2;
                    r.points[1][0] = x2;
                    r.points[1][1] = j;
                    r.points[1][2] = z + 0.2;
                    r.points[2][0] = x2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z + 0.2;
                    r.points[3][0] = x2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z - 0.2;
                    p.rectangles.Add(r);
                }
            }
            planes.Add(p);
        }
Exemple #12
0
        public void wallZ(double z1, double z2, double x, double height, string textureName, double quality, bool hasColumnsInit, bool hasColumnsEnd)
        {
            Objects.Plane     p;
            Objects.Rectangle r;
            Engine.Collision  collision;

            collision = new Engine.Collision(x - 0.5, x + 0.5, z1, z2, 2);
            collisions.Add(collision);
            p             = new Objects.Plane();
            p.textureName = textureName;
            for (double i = z1; i < z2; i += quality)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x;
                    r.points[0][1] = j;
                    r.points[0][2] = i;
                    r.points[1][0] = x;
                    r.points[1][1] = j;
                    r.points[1][2] = i + quality;
                    r.points[2][0] = x;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = i + quality;
                    r.points[3][0] = x;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = i;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsInit)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z1;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z1;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z1;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z1;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsEnd)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z2;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z2;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z2;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z2;
                    p.rectangles.Add(r);
                }
            }
            planes.Add(p);
        }
        public void wallZ(double z1, double z2, double x, double height, string textureName, bool hasColumnsInit, bool hasColumnsEnd)
        {
            int tree;

            Objects.Plane     p;
            Objects.Rectangle r;
            Engine.Collision  collision;
            Objects.Photo     photo;

            collision = new Engine.Collision(x - 0.5, x + 0.5, z1, z2, 2);
            collisions.Add(collision);

            photo = new Objects.Photo(x + 0.1, 3.5, z2 - 5, "workArt" + random.Next(1, 19) + ".png", 4, 3, true);
            photos.Add(photo);

            tree  = random.Next(1, 4);
            photo = new Objects.Photo(x + 0.2, 0, z2 - 8, "tree" + tree + ".png", 9, 2, true);
            photos.Add(photo);
            photo = new Objects.Photo(x + 0.2, 0, z2 - 3, "tree" + tree + ".png", 9, 2, true);
            photos.Add(photo);

            box(x + 4, 0, z2 - 2.1, "box" + random.Next(1, 5) + ".jpg", 3, 2);

            p             = new Objects.Plane();
            p.textureName = textureName;
            for (double i = z1; i < z2; i += quality)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x;
                    r.points[0][1] = j;
                    r.points[0][2] = i;
                    r.points[1][0] = x;
                    r.points[1][1] = j;
                    r.points[1][2] = i + quality;
                    r.points[2][0] = x;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = i + quality;
                    r.points[3][0] = x;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = i;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsInit)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z1;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z1;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z1;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z1;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsEnd)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z2;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z2;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z2;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z2;
                    p.rectangles.Add(r);
                }
            }
            planes.Add(p);
        }
        public void wallX(double x1, double x2, double z, double height, string textureName, bool hasColumnsInit, bool hasColumnsEnd)
        {
            int tree;

            Objects.Plane     p;
            Objects.Rectangle r;
            Engine.Collision  collision;
            Objects.Photo     photo;

            collision = new Engine.Collision(x1, x2, z - 0.5, z + 0.5, 1);
            collisions.Add(collision);

            photo = new Objects.Photo(x1 + 5, 3.5, z + 0.1, "workArt" + random.Next(1, 19) + ".png", 4, 3, false);
            photos.Add(photo);

            tree  = random.Next(1, 4);
            photo = new Objects.Photo(x1 + 8, 0, z + 0.2, "tree" + tree + ".png", 9, 2, false);
            photos.Add(photo);
            photo = new Objects.Photo(x1 + 3, 0, z + 0.2, "tree" + tree + ".png", 9, 2, false);
            photos.Add(photo);

            box(x1 + 1.1, 0, z + 4, "box" + random.Next(1, 5) + ".jpg", 2, 1);

            p             = new Objects.Plane();
            p.textureName = textureName;
            for (double i = x1; i < x2; i += quality)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = i;
                    r.points[0][1] = j;
                    r.points[0][2] = z;
                    r.points[1][0] = i + quality;
                    r.points[1][1] = j;
                    r.points[1][2] = z;
                    r.points[2][0] = i + quality;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z;
                    r.points[3][0] = i;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsInit)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x1;
                    r.points[0][1] = j;
                    r.points[0][2] = z - 0.2;
                    r.points[1][0] = x1;
                    r.points[1][1] = j;
                    r.points[1][2] = z + 0.2;
                    r.points[2][0] = x1;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z + 0.2;
                    r.points[3][0] = x1;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z - 0.2;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsEnd)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();
                    r.points[0][0] = x2;
                    r.points[0][1] = j;
                    r.points[0][2] = z - 0.2;
                    r.points[1][0] = x2;
                    r.points[1][1] = j;
                    r.points[1][2] = z + 0.2;
                    r.points[2][0] = x2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z + 0.2;
                    r.points[3][0] = x2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z - 0.2;
                    p.rectangles.Add(r);
                }
            }
            planes.Add(p);
        }
Exemple #15
0
        public void wallZ(double z1, double z2, double x, double height, string textureName, double quality, bool hasColumnsInit, bool hasColumnsEnd)
        {
            Objects.Plane p;
            Objects.Rectangle r;
            Engine.Collision collision;

            collision = new Engine.Collision(x - 0.5, x + 0.5, z1, z2, 2);
            collisions.Add(collision);
            p = new Objects.Plane();
            p.textureName = textureName;
            for (double i = z1; i < z2; i += quality)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x;
                    r.points[0][1] = j;
                    r.points[0][2] = i;
                    r.points[1][0] = x;
                    r.points[1][1] = j;
                    r.points[1][2] = i + quality;
                    r.points[2][0] = x;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = i + quality;
                    r.points[3][0] = x;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = i;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsInit)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z1;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z1;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z1;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z1;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsEnd)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z2;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z2;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z2;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z2;
                    p.rectangles.Add(r);
                }
            }
            planes.Add(p);
        }
Exemple #16
0
        public void sphere(double radio, Color color, double positionX, double positionY, double positionZ)
        {
            Objects.Sphere s;
            Engine.Collision collision;

            s = new Objects.Sphere(radio, color, positionX, positionY, positionZ);
            spheres.Add(s);

            collision = new Engine.Collision(positionX - radio, positionX + radio, positionZ - radio, positionZ + radio, 3);
            collisions.Add(collision);
        }