Exemple #1
0
    private void OnHotspotClicked(
        HotspotWidget hotspotWidget,
        WidgetEvent widgetEvent)
    {
        if (m_currentNavRef.IsValid)
        {
            WidgetEvent.MouseClickEventParameters eventParameters =
                widgetEvent.EventParameters as WidgetEvent.MouseClickEventParameters;
            Point2d     clickPoint  = new Point2d(eventParameters.worldX, eventParameters.worldY);
            HotspotInfo hotspotInfo = hotspotWidget.Userdata as HotspotInfo;

            switch (hotspotInfo.hotspotType)
            {
            case eHotspotType.energy_tank:
            {
                EnergyTankData energyTankData = hotspotInfo.hotspotEntity as EnergyTankData;

                m_contextOverlayController.OnEnergyTankClicked(clickPoint, energyTankData);
            }
            break;

            case eHotspotType.portal:
            {
                RoomPortal portal = hotspotInfo.hotspotEntity as RoomPortal;

                m_contextOverlayController.OnPortalClicked(clickPoint, portal);
            }
            break;
            }
        }
    }
    // Gross
    public EnergyTankWidget(WidgetGroup parentGroup, EnergyTankWidgetStyle style, EnergyTankData energyTankData)
        : base(parentGroup, 
            style.Width, 
            style.Height, 
            GameConstants.ConvertRoomPositionToPixelPosition(energyTankData.position).x, 
            GameConstants.ConvertRoomPositionToPixelPosition(energyTankData.position).y)
    {
        m_style= style;

        m_title = new LabelWidget(
            this,
            m_style.LabelWidth,
            m_style.LabelHeight,
            (m_style.Width / 2.0f) - (m_style.LabelWidth / 2.0f), // local x
            m_style.Height, // local y
            "0"); // text
        m_title.Alignment = TextAnchor.UpperCenter;

        // Create the sprite game object
        m_spriteObject =
            GameObject.Instantiate(
                Resources.Load<GameObject>("Gfx/Sprites/Items/EnergyTank/EnergyTank_sprite")) as GameObject;
        m_spriteAnimator = m_spriteObject.GetComponent<Animator>();
        UpdateWorldPosition();

        // Set the initial animation controller parameters
        UpdateState(energyTankData);
    }
Exemple #3
0
    public EnergyTankWidget(WidgetGroup parentGroup, EnergyTankWidgetStyle style, EnergyTankData energyTankData) :
        base(
            parentGroup,
            style.Width,
            style.Height,
            GameConstants.ConvertRoomPositionToPixelPosition(energyTankData.position).x,
            GameConstants.ConvertRoomPositionToPixelPosition(energyTankData.position).y) // Gross
    {
        m_style = style;

        m_title = new LabelWidget(
            this,
            m_style.LabelWidth,
            m_style.LabelHeight,
            (m_style.Width / 2.0f) - (m_style.LabelWidth / 2.0f), // local x
            m_style.Height,                                       // local y
            "0");                                                 // text
        m_title.Alignment = TextAnchor.UpperCenter;

        // Create the sprite game object
        m_spriteObject =
            GameObject.Instantiate(
                Resources.Load <GameObject>("Gfx/Sprites/Items/EnergyTank/EnergyTank_sprite")) as GameObject;
        m_spriteAnimator = m_spriteObject.GetComponent <Animator>();
        UpdateWorldPosition();

        // Set the initial animation controller parameters
        UpdateState(energyTankData);
    }
Exemple #4
0
    // Parsing
    public static RoomData FromObject(JsonData jsonData)
    {
        RoomData roomData = new RoomData();

        int gameID = SessionData.GetInstance().GameID;
        int room_x = (int)jsonData["room_x"];
        int room_y = (int)jsonData["room_y"];
        int room_z = (int)jsonData["room_z"];

        float world_x = jsonData["world_x"].IsInt ? (float)((int)jsonData["world_x"]) : (float)((double)jsonData["world_x"]);
        float world_y = jsonData["world_y"].IsInt ? (float)((int)jsonData["world_y"]) : (float)((double)jsonData["world_y"]);
        float world_z = jsonData["world_z"].IsInt ? (float)((int)jsonData["world_z"]) : (float)((double)jsonData["world_z"]);

        roomData.RoomKey.Set(gameID, room_x, room_y, room_z);
        roomData.WorldPosition.Set(world_x, world_y, world_z);
        roomData.StaticRoomData = StaticRoomData.FromObject(roomData.RoomKey, jsonData["data"]);

        {
            JsonData portalList = jsonData["portals"];

            for (int portalIndex = 0; portalIndex < portalList.Count; portalIndex++)
            {
                JsonData   portalObject = portalList[portalIndex];
                RoomPortal portal       = RoomPortal.FromObject(portalObject);

                roomData.RoomPortals.Add(portal);
            }
        }

        {
            JsonData mobObjects = jsonData["mobs"];

            roomData.m_mobs = new Dictionary <int, MobData>();

            for (int mobIndex = 0; mobIndex < mobObjects.Count; mobIndex++)
            {
                JsonData mobObject = mobObjects[mobIndex];
                MobData  mobData   = MobData.FromObject(mobObject);

                roomData.SetMobById(mobData.mob_id, mobData);
            }
        }

        {
            JsonData energyTankObjects = jsonData["energyTanks"];

            roomData.m_energyTanks = new Dictionary <int, EnergyTankData>();

            for (int energyTankIndex = 0; energyTankIndex < energyTankObjects.Count; energyTankIndex++)
            {
                JsonData       energyTankObject = energyTankObjects[energyTankIndex];
                EnergyTankData energyTankData   = EnergyTankData.FromObject(energyTankObject);

                roomData.SetEnergyTankById(energyTankData.energy_tank_id, energyTankData);
            }
        }

        return(roomData);
    }
    public EnergyTankEntity(int energyTankId)
    {
        SessionData sessionData = SessionData.GetInstance();

        _energyTankId     = energyTankId;
        _energyTankData   = sessionData.CurrentGameData.CurrentRoom.GetEnergyTankById(_energyTankId);
        _position         = new Point3d(_energyTankData.position);
        _energyTankWidget = null;
    }
    public EnergyTankEntity(int energyTankId)
    {
        SessionData sessionData = SessionData.GetInstance();

        _energyTankId = energyTankId;
        _energyTankData = sessionData.CurrentGameData.CurrentRoom.GetEnergyTankById(_energyTankId);
        _position = new Point3d(_energyTankData.position);
        _energyTankWidget = null;
    }
    public AsyncDrainEnergyTankRequest(
        GameObject requestOwnerObject, 
        CharacterEntity entity,
        Point3d entryPoint, 
        EnergyTankData energyTank)
    {
        // Remember where we came from in case the server rejects our predictive movement request
        CharacterData characterData = entity.MyCharacterData;

        OriginalPosition = new Point3d(characterData.x, characterData.y, characterData.z);
        TargetEnergyTank = energyTank;
        EnergyTankApproachPoint = entryPoint;

        m_entity = entity;
        m_requestOwnerObject = requestOwnerObject;

        Status = eRequestStatus.preflight;
        ResultCode = eResult.none;
        ResultDetails = "";
        ServerResponse = null;
    }
    public AsyncHackEnergyTankRequest(
        GameObject requestOwnerObject,
        CharacterEntity entity,
        Point3d entryPoint,
        EnergyTankData energyTank)
    {
        // Remember where we came from in case the server rejects our predictive movement request
        CharacterData characterData = entity.MyCharacterData;

        OriginalPosition        = new Point3d(characterData.x, characterData.y, characterData.z);
        TargetEnergyTank        = energyTank;
        EnergyTankApproachPoint = entryPoint;

        m_entity             = entity;
        m_requestOwnerObject = requestOwnerObject;

        Status         = eRequestStatus.preflight;
        ResultCode     = eResult.none;
        ResultDetails  = "";
        ServerResponse = null;
    }
 public void OnEnergyTankClicked(Point3d entryPoint, EnergyTankData energyTankData)
 {
     if (!m_gameWorldModel.IsAsyncRequestPending &&
         m_gameWorldModel.IsEventCursorAtLastEvent &&
         !m_gameWorldModel.IsEventPlaybackActive &&
         m_gameWorldModel.IsWorldPointOnNavMesh(entryPoint))
     {
         if (energyTankData.ownership != GameConstants.eFaction.player)
         {
             // If we don't control the tank, hack it!
             m_gameWorldModel.RequestHackEnergyTank(entryPoint, energyTankData);
         }
         else if (energyTankData.energy > 0)
         {
             // If it's got energy, drain it!
             m_gameWorldModel.RequestDrainEnergyTank(entryPoint, energyTankData);
         }
         else
         {
             // Just move to it
             m_gameWorldModel.RequestCharacterMove(entryPoint);
         }
     }
 }
Exemple #10
0
    public static EnergyTankData FromObject(JsonData jsonData)
    {
        EnergyTankData energyTank = new EnergyTankData();

        // Upper left hand corner of the energy tank
        float x = jsonData["x"].IsInt ? (float)((int)jsonData["x"]) : (float)((double)jsonData["x"]);
        float y = jsonData["y"].IsInt ? (float)((int)jsonData["y"]) : (float)((double)jsonData["y"]);

        int game_id = SessionData.GetInstance().GameID;
        int room_x  = (int)jsonData["room_x"];
        int room_y  = (int)jsonData["room_y"];
        int room_z  = (int)jsonData["room_z"];

        energyTank.room_key       = new RoomKey(game_id, room_x, room_y, room_z);
        energyTank.energy_tank_id = (int)jsonData["energy_tank_id"];
        energyTank.energy         = (uint)((int)jsonData["energy"]);
        energyTank.ownership      = (GameConstants.eFaction)((int)jsonData["ownership"]);
        energyTank.position.Set(x, y, 0.0f);
        energyTank.boundingBox.SetBounds2d(
            x, y - ENERGY_TANK_WORLD_UNIT_SIZE,
            x + ENERGY_TANK_WORLD_UNIT_SIZE, y);

        return(energyTank);
    }
    public static EnergyTankData FromObject(JsonData jsonData)
    {
        EnergyTankData energyTank = new EnergyTankData();

        // Upper left hand corner of the energy tank
        float x = jsonData["x"].IsInt ? (float)((int)jsonData["x"]) : (float)((double)jsonData["x"]);
        float y = jsonData["y"].IsInt ? (float)((int)jsonData["y"]) : (float)((double)jsonData["y"]);

        int game_id = SessionData.GetInstance().GameID;
        int room_x = (int)jsonData["room_x"];
        int room_y = (int)jsonData["room_y"];
        int room_z = (int)jsonData["room_z"];

        energyTank.room_key = new RoomKey(game_id, room_x, room_y, room_z);
        energyTank.energy_tank_id = (int)jsonData["energy_tank_id"];
        energyTank.energy = (uint)((int)jsonData["energy"]);
        energyTank.ownership = (GameConstants.eFaction)((int)jsonData["ownership"]);
        energyTank.position.Set(x, y, 0.0f);
        energyTank.boundingBox.SetBounds2d(
            x, y - ENERGY_TANK_WORLD_UNIT_SIZE,
            x + ENERGY_TANK_WORLD_UNIT_SIZE, y);

        return energyTank;
    }
    public void RequestHackEnergyTank(Point3d entryPoint, EnergyTankData energyTankData)
    {
        Debug.Log("GameWorldModel:requestHackEnergyTank - Hacking energy tank id="
            +energyTankData.energy_tank_id+" at position ("+ entryPoint.x + ", " + entryPoint.y + ")");

        if (!IsHackEnergyTankRequestPending)
        {
            GameData gameData = SessionData.GetInstance().CurrentGameData;
            CharacterEntity entity = GetCharacterEntity(CurrentCharacterID);
            AsyncHackEnergyTankRequest hackEnergyTankRequest = null;

            IsHackEnergyTankRequestPending = true;

            hackEnergyTankRequest =
                new AsyncHackEnergyTankRequest(m_gameWorldController.gameObject, entity, entryPoint, energyTankData);

            hackEnergyTankRequest.Execute(
                (AsyncHackEnergyTankRequest asyncRequest) =>
            {
                IsHackEnergyTankRequestPending = false;

                switch (asyncRequest.ResultCode)
                {
                case AsyncHackEnergyTankRequest.eResult.success:
                    {
                        Debug.Log("GameWorldModel:requestHackEnergyTank - Hack Succeeded!");

                        // Tell anyone listening on IRC that the game state changed
                        m_gameWorldController.SendCharacterUpdatedGameEvent();

                        // Parse any incoming game events
                        if (asyncRequest.ServerResponse != null)
                        {
                            gameData.ParseEventResponse(asyncRequest.ServerResponse);
                        }

                        // If there were new events, notify the controller so that
                        // it can start playing the events back
                        if (!gameData.IsEventCursorAtLastEvent)
                        {
                            m_gameWorldController.OnGameHasNewEvents();
                        }
                    }
                    break;
                case AsyncHackEnergyTankRequest.eResult.failed_path:
                case AsyncHackEnergyTankRequest.eResult.failed_server_denied:
                    {
                        Debug.LogError("GameWorldModel:requestHackEnergyTank - " + asyncRequest.ResultDetails);

                        m_gameWorldController.OnCharacterActionDisallowed(asyncRequest);
                    }
                    break;
                case AsyncHackEnergyTankRequest.eResult.failed_server_connection:
                    {
                        Debug.LogError("GameWorldModel:requestHackEnergyTank - " + asyncRequest.ResultDetails);

                        m_gameWorldController.OnRequestFailed("Connection Failed!");
                    }
                    break;
                }
            });
        }
    }
    public void RequestDrainEnergyTank(Point3d entryPoint, EnergyTankData energyTankData)
    {
        Debug.Log("GameWorldModel:requestDrainEnergyTank - Draining energy tank id="
                  + energyTankData.energy_tank_id + " at position (" + entryPoint.x + ", " + entryPoint.y + ")");

        if (!IsDrainEnergyTankRequestPending)
        {
            GameData                    gameData = SessionData.GetInstance().CurrentGameData;
            CharacterEntity             entity   = GetCharacterEntity(CurrentCharacterID);
            AsyncDrainEnergyTankRequest drainEnergyTankRequest = null;

            IsDrainEnergyTankRequestPending = true;

            drainEnergyTankRequest =
                new AsyncDrainEnergyTankRequest(m_gameWorldController.gameObject, entity, entryPoint, energyTankData);
            drainEnergyTankRequest.Execute(
                (AsyncDrainEnergyTankRequest asyncRequest) =>
            {
                IsDrainEnergyTankRequestPending = false;

                switch (asyncRequest.ResultCode)
                {
                case AsyncDrainEnergyTankRequest.eResult.success:
                    {
                        Debug.Log("GameWorldModel:requestDrainEnergyTank - Drain Succeeded!");

                        // Tell anyone listening on IRC that the game state changed
                        m_gameWorldController.SendCharacterUpdatedGameEvent();

                        // Parse any incoming game events
                        if (asyncRequest.ServerResponse != null)
                        {
                            gameData.ParseEventResponse(asyncRequest.ServerResponse);
                        }

                        // If there were new events, notify the controller so that
                        // it can start playing the events back
                        if (!gameData.IsEventCursorAtLastEvent)
                        {
                            m_gameWorldController.OnGameHasNewEvents();
                        }
                    }
                    break;

                case AsyncDrainEnergyTankRequest.eResult.failed_path:
                case AsyncDrainEnergyTankRequest.eResult.failed_server_denied:
                    {
                        Debug.LogError("GameWorldModel:requestDrainEnergyTank - " + asyncRequest.ResultDetails);

                        m_gameWorldController.OnCharacterActionDisallowed(asyncRequest);
                    }
                    break;

                case AsyncDrainEnergyTankRequest.eResult.failed_server_connection:
                    {
                        Debug.LogError("GameWorldModel:requestDrainEnergyTank - " + asyncRequest.ResultDetails);

                        m_gameWorldController.OnRequestFailed("Connection Failed!");
                    }
                    break;
                }
            });
        }
    }
    public void OnEnergyTankClicked(Point2d entryPixelPoint, EnergyTankData energyTankData)
    {
        Point3d entryWorldPoint = GameConstants.ConvertPixelPositionToRoomPosition(entryPixelPoint);

        m_gameWorldController.OnEnergyTankClicked(entryWorldPoint, energyTankData);
    }
 public void OnEnergyTankClicked(Point3d entryPoint, EnergyTankData energyTankData)
 {
     if (!m_gameWorldModel.IsAsyncRequestPending &&
         m_gameWorldModel.IsEventCursorAtLastEvent &&
         !m_gameWorldModel.IsEventPlaybackActive &&
         m_gameWorldModel.IsWorldPointOnNavMesh(entryPoint))
     {
         if (energyTankData.ownership != GameConstants.eFaction.player)
         {
             // If we don't control the tank, hack it!
             m_gameWorldModel.RequestHackEnergyTank(entryPoint, energyTankData);
         }
         else if (energyTankData.energy > 0)
         {
             // If it's got energy, drain it!
             m_gameWorldModel.RequestDrainEnergyTank(entryPoint, energyTankData);
         }
         else
         {
             // Just move to it
             m_gameWorldModel.RequestCharacterMove(entryPoint);
         }
     }
 }
Exemple #16
0
 public void SetEnergyTankById(int energy_tank_id, EnergyTankData energyTank)
 {
     m_energyTanks.Add(energy_tank_id, energyTank);
 }
Exemple #17
0
 public EnergyTankWidget AddEnergyTankWidget(EnergyTankData energyTankData)
 {
     // Constructor adds the widget to the entity widget group
     return(new EnergyTankWidget(m_entityGroup, energyTankStyle, energyTankData));
 }
 public EnergyTankWidget AddEnergyTankWidget(EnergyTankData energyTankData)
 {
     // Constructor adds the widget to the entity widget group
     return new EnergyTankWidget(m_entityGroup, energyTankStyle, energyTankData);
 }
Exemple #19
0
 public void SetEnergyTankById(int energy_tank_id, EnergyTankData energyTank)
 {
     m_energyTanks.Add(energy_tank_id, energyTank);
 }
 public void UpdateState(EnergyTankData energyTankData)
 {
     this.Energy = energyTankData.energy;
     this.Ownership = energyTankData.ownership;
 }
Exemple #21
0
 public void UpdateState(EnergyTankData energyTankData)
 {
     this.Energy    = energyTankData.energy;
     this.Ownership = energyTankData.ownership;
 }
    public void OnEnergyTankClicked(Point2d entryPixelPoint, EnergyTankData energyTankData)
    {
        Point3d entryWorldPoint = GameConstants.ConvertPixelPositionToRoomPosition(entryPixelPoint);

        m_gameWorldController.OnEnergyTankClicked(entryWorldPoint, energyTankData);
    }
Exemple #23
0
    private void UpdateMouseCursor(WidgetEvent widgetEvent)
    {
        if (widgetEvent.EventType == WidgetEvent.eEventType.mouseOver ||
            widgetEvent.EventType == WidgetEvent.eEventType.mouseOut ||
            widgetEvent.EventType == WidgetEvent.eEventType.mouseMove)
        {
            if (widgetEvent.EventSource is HotspotWidget)
            {
                HotspotWidget hotspotWidget = widgetEvent.EventSource as HotspotWidget;
                HotspotInfo   hotspotInfo   = hotspotWidget.Userdata as HotspotInfo;

                switch (hotspotInfo.hotspotType)
                {
                case eHotspotType.energy_tank:
                {
                    EnergyTankData energyTankData = hotspotInfo.hotspotEntity as EnergyTankData;

                    if (energyTankData.ownership != GameConstants.eFaction.player)
                    {
                        // If our faction doesn't control the energy tank, we'll have to hack it
                        SetMouseCursorState(eMouseCursorState.hack_energy_tank);
                    }
                    else if (energyTankData.energy > 0)
                    {
                        // If our faction does control the energy tank, then we can drain it if it has energy
                        SetMouseCursorState(eMouseCursorState.drain_energy_tank);
                    }
                    else
                    {
                        // Otherwise all we can do is walk to it
                        SetMouseCursorState(eMouseCursorState.walk);
                    }
                }
                break;

                case eHotspotType.portal:
                {
                    Point2d hotspotCenter =
                        hotspotWidget.WorldPosition.Offset(new Vector2d(hotspotWidget.Width / 2.0f, hotspotWidget.Height / 2.0f));
                    Point2d  screenCenter    = new Point2d(Screen.width / 2.0f, Screen.height / 2.0f);
                    Vector2d vectorToHotspot = hotspotCenter - screenCenter;

                    MathConstants.eDirection currentHotspotDirection = MathConstants.GetDirectionForVector(vectorToHotspot);

                    switch (currentHotspotDirection)
                    {
                    case MathConstants.eDirection.left:
                        SetMouseCursorState(eMouseCursorState.door_left);
                        break;

                    case MathConstants.eDirection.right:
                        SetMouseCursorState(eMouseCursorState.door_right);
                        break;

                    case MathConstants.eDirection.up:
                        SetMouseCursorState(eMouseCursorState.door_up);
                        break;

                    case MathConstants.eDirection.down:
                        SetMouseCursorState(eMouseCursorState.door_down);
                        break;

                    default:
                        SetMouseCursorState(eMouseCursorState.walk);
                        break;
                    }
                }
                break;

                default:
                {
                    SetMouseCursorState(eMouseCursorState.defaultCursor);
                }
                break;
                }
            }
            else if (widgetEvent.EventSource is TileGridWidget)
            {
                if (m_currentNavRef.IsValid)
                {
                    SetMouseCursorState(eMouseCursorState.walk);
                }
                else
                {
                    SetMouseCursorState(eMouseCursorState.defaultCursor);
                }
            }
            else
            {
                SetMouseCursorState(eMouseCursorState.defaultCursor);
            }
        }
    }
Exemple #24
0
    public EnergyTankData GetEnergyTankById(int energy_tank_id)
    {
        EnergyTankData result = null;

        return(m_energyTanks.TryGetValue(energy_tank_id, out result) ? result : null);
    }