public void Execute(IGameObject gameObject, IGameObject collidedWith)
 {
     EnergyTank energyTank = (EnergyTank)gameObject;
     foreach (var player in _currentLevel.Players)
     {
         var samus = (Samus) player;
         samus.MaxHealth += 100;
     }
     energyTank.Obtain();
     //((Samus)collidedWith).MaxHealth += 100;
 }
 public void PickUp()
 {
     _tank.Obtain();
 }