protected override void Start() { _capsuleCollider = GetComponent <CapsuleCollider>(); base.Start(); type = ObjectType.Player; Health = GetComponent <HealthProperty>(); Hunger = GetComponent <HungerProperty>(); Damage = GetComponent <DamageProperty>(); Warm = GetComponent <WarmProperty>(); Energy = GetComponent <EnergyProperty>(); }
public void addEnergyProperty(EnergyProperty property) { if (property.EnergyType.getIndex() == 1 || property.EnergyType.getIndex() == 5) { Consumer = true; } else { Producer = true; } EnergyProperties.Add(property); }
private void EnergyUpdated(EnergyProperty prop, SimObject simObject) { if (prop.Energy < 15) { UpdateSpeed(SlowSpeed, simObject); simObject.Color = Colors.Indigo; } else if (prop.Energy <= 0) { UpdateSpeed(0, simObject); simObject.Color = Colors.Black; } else { UpdateSpeed(Speed, simObject); simObject.Color = Colors.Red; } }
public BlockType initBlockType(IMyTerminalBlock block) { BlockType blockType = new BlockType(); blockType.Typ = block.BlockDefinition.TypeIdString; String[] lines = block.DetailedInfo.Split('\n'); for (int i = 0; i < lines.Length; i++) { String line = lines[i]; if (line.StartsWith(TYPE_OUTPUT.getKey())) { EnergyProperty energyProperty = new EnergyProperty(TYPE_OUTPUT, i); blockType.Producer = true; blockType.addEnergyProperty(energyProperty); } else if (line.StartsWith(TYPE_INPUT.getKey())) { EnergyProperty energyProperty = new EnergyProperty(TYPE_INPUT, i); blockType.Consumer = true; blockType.addEnergyProperty(energyProperty); } else if (line.StartsWith(TYPE_STORED.getKey())) { EnergyProperty energyProperty = new EnergyProperty(TYPE_STORED, i); blockType.addEnergyProperty(energyProperty); } else if (line.StartsWith(TYPE_MAX_STORED.getKey())) { EnergyProperty energyProperty = new EnergyProperty(TYPE_MAX_STORED, i); blockType.addEnergyProperty(energyProperty); } else if (line.StartsWith(TYPE_MAX_OUTPUT.getKey())) { EnergyProperty energyProperty = new EnergyProperty(TYPE_MAX_OUTPUT, i); blockType.addEnergyProperty(energyProperty); } else if (line.StartsWith(TYPE_REQUIRED_INPUT.getKey())) { EnergyProperty energyProperty = new EnergyProperty(TYPE_REQUIRED_INPUT, i); blockType.addEnergyProperty(energyProperty); } } return(blockType); }
private void EnergyUpdated(EnergyProperty prop, SimObject simObject) { if (prop.Energy < 1) { simObject.Velocity = new Vector2(0, 0); simObject.Color = Colors.Red; _halt = true; _canHuntNectar = false; } else if (prop.Energy < 15) { _canHuntNectar = false; } else { _halt = false; _canHuntNectar = true; } }