Exemple #1
0
 // Use this for initialization
 void Awake()
 {
     _playersInside  = new List <MovementControl> ();
     _spriteRenderer = GetComponent <SpriteRenderer> ();
     if (_energyLink == null)
     {
         _energyLink = FindObjectOfType <EnergyLink> ();
     }
 }
        private void ProposalAccepted(EnergyAcceptMessage message)
        {
            if (message.header.Receiver == _name)
            {
                Boolean status        = false;
                float   energyCanSell = 0;

                float enAvailable = getEnergyLevel() - (_enPeak + _enSold);

                if (enAvailable > 0)
                {
                    energyCanSell = enAvailable >= message.energy ? message.energy : enAvailable;

                    status   = true;
                    _enSold += energyCanSell;

                    XMLLogger.WriteLocalActivity("Ok, " + energyCanSell + " KW/h sold to " + message.header.Sender);

                    EnergyLink link = new EnergyLink(message.peerName, energyCanSell, _price);
                    consumers.Add(link);

                    //Advise the Local Resolver About the energy status change.
                    Connector.channel.updateEnergyStatus(MessageFactory.createUpdateStatusMessage(_resolverName, _name, _enSold, _enBought));

                    XMLLogger.WriteLocalActivity("Updating Stutus");
                    XMLLogger.WriteLocalActivity("Peer " + message.header.Sender + " - Energy Sold: " + _enSold);
                    XMLLogger.WriteLocalActivity("Peer " + message.header.Sender + " - Energy Bought: " + _enBought);
                }

                EndProposalMessage respMessage = MessageFactory.createEndProposalMessage(
                    message.header.MessageID,
                    message.header.Sender,
                    _name,
                    status,
                    energyCanSell,
                    _price
                    );

                if (message.header.Sender == _resolverName)
                {
                    Connector.channel.forwardEnergyReply(respMessage);
                }
                else
                {
                    Connector.channel.endProposal(respMessage);
                }
            }
        }
        private void EndProposal(EndProposalMessage message)
        {
            if (message.header.Receiver == _name)
            {
                if (message.endStatus == true)
                {
                    _enBought += message.energy;

                    XMLLogger.WriteLocalActivity("Energy received from " + message.header.Sender);

                    EnergyLink link = new EnergyLink(message.header.Sender, message.energy, message.price);
                    producers.Add(link);

                    //Advise the Local Resolver About the energy status change.
                    Connector.channel.updateEnergyStatus(MessageFactory.createUpdateStatusMessage(_resolverName, _name, _enSold, _enBought));

                    _proposalList.Clear();

                    if ((getEnergyLevel() + _enBought) < _enPeak)
                    {
                        messageSent = false;
                    }
                }
                else
                {
                    //Nothing to do..Delete this Producer and go on with the next.
                    for (int i = 0; i < _proposalList.Count; i++)
                    {
                        if (_proposalList[i].header.Sender == message.header.Sender)
                        {
                            _proposalList.RemoveAt(i);
                            break;
                        }
                    }

                    //More Proposal? Evaluate it or Start again
                    if (_proposalList.Count > 0)
                    {
                        EvaluateProposal();
                    }
                    else
                    {
                        messageSent = false;
                    }
                }
            }
        }
Exemple #4
0
 // Use this for initialization
 void Start()
 {
     _switchScript      = GetComponent <Switch> ();
     _energyLink        = FindObjectOfType <EnergyLink> ();
     _playerStartAngles = new float[2];
 }