// Use this for initialization void Awake() { _playersInside = new List <MovementControl> (); _spriteRenderer = GetComponent <SpriteRenderer> (); if (_energyLink == null) { _energyLink = FindObjectOfType <EnergyLink> (); } }
private void ProposalAccepted(EnergyAcceptMessage message) { if (message.header.Receiver == _name) { Boolean status = false; float energyCanSell = 0; float enAvailable = getEnergyLevel() - (_enPeak + _enSold); if (enAvailable > 0) { energyCanSell = enAvailable >= message.energy ? message.energy : enAvailable; status = true; _enSold += energyCanSell; XMLLogger.WriteLocalActivity("Ok, " + energyCanSell + " KW/h sold to " + message.header.Sender); EnergyLink link = new EnergyLink(message.peerName, energyCanSell, _price); consumers.Add(link); //Advise the Local Resolver About the energy status change. Connector.channel.updateEnergyStatus(MessageFactory.createUpdateStatusMessage(_resolverName, _name, _enSold, _enBought)); XMLLogger.WriteLocalActivity("Updating Stutus"); XMLLogger.WriteLocalActivity("Peer " + message.header.Sender + " - Energy Sold: " + _enSold); XMLLogger.WriteLocalActivity("Peer " + message.header.Sender + " - Energy Bought: " + _enBought); } EndProposalMessage respMessage = MessageFactory.createEndProposalMessage( message.header.MessageID, message.header.Sender, _name, status, energyCanSell, _price ); if (message.header.Sender == _resolverName) { Connector.channel.forwardEnergyReply(respMessage); } else { Connector.channel.endProposal(respMessage); } } }
private void EndProposal(EndProposalMessage message) { if (message.header.Receiver == _name) { if (message.endStatus == true) { _enBought += message.energy; XMLLogger.WriteLocalActivity("Energy received from " + message.header.Sender); EnergyLink link = new EnergyLink(message.header.Sender, message.energy, message.price); producers.Add(link); //Advise the Local Resolver About the energy status change. Connector.channel.updateEnergyStatus(MessageFactory.createUpdateStatusMessage(_resolverName, _name, _enSold, _enBought)); _proposalList.Clear(); if ((getEnergyLevel() + _enBought) < _enPeak) { messageSent = false; } } else { //Nothing to do..Delete this Producer and go on with the next. for (int i = 0; i < _proposalList.Count; i++) { if (_proposalList[i].header.Sender == message.header.Sender) { _proposalList.RemoveAt(i); break; } } //More Proposal? Evaluate it or Start again if (_proposalList.Count > 0) { EvaluateProposal(); } else { messageSent = false; } } } }
// Use this for initialization void Start() { _switchScript = GetComponent <Switch> (); _energyLink = FindObjectOfType <EnergyLink> (); _playerStartAngles = new float[2]; }