Exemple #1
0
        public void OnSkillTipsShow()
        {
            if (this.m_FormScript == null)
            {
                return;
            }
            GameObject gameObject = this.m_FormScript.transform.Find("SkillTipsBg").gameObject;

            if (!gameObject.activeSelf)
            {
                gameObject.CustomSetActive(true);
            }
            SkillSlotType[] array = new SkillSlotType[]
            {
                SkillSlotType.SLOT_SKILL_0,
                SkillSlotType.SLOT_SKILL_1,
                SkillSlotType.SLOT_SKILL_2,
                SkillSlotType.SLOT_SKILL_3
            };
            GameObject[] array2 = new GameObject[array.Length];
            array2[0] = gameObject.transform.Find("Panel0").gameObject;
            array2[1] = gameObject.transform.Find("Panel1").gameObject;
            array2[2] = gameObject.transform.Find("Panel2").gameObject;
            array2[3] = gameObject.transform.Find("Panel3").gameObject;
            if (Singleton <GamePlayerCenter> .get_instance().GetHostPlayer() == null)
            {
                return;
            }
            PoolObjHandle <ActorRoot> captain = Singleton <GamePlayerCenter> .get_instance().GetHostPlayer().Captain;

            if (!captain)
            {
                return;
            }
            IHeroData heroData = CHeroDataFactory.CreateHeroData((uint)captain.get_handle().TheActorMeta.ConfigId);

            SkillSlot[] skillSlotArray = captain.get_handle().SkillControl.SkillSlotArray;
            for (int i = 0; i < array.Length; i++)
            {
                SkillSlot skillSlot = skillSlotArray[(int)array[i]];
                array2[i].CustomSetActive(true);
                Skill skill;
                if (skillSlot != null)
                {
                    skill = skillSlot.SkillObj;
                }
                else if (i < array.Length - 1 && i > 0)
                {
                    skill = new Skill(captain.get_handle().TheActorMeta.ConfigId * 100 + i * 10);
                }
                else
                {
                    skill = null;
                }
                if (skill != null)
                {
                    Image component = array2[i].transform.Find("SkillMask/SkillImg").GetComponent <Image>();
                    if (component != null && !string.IsNullOrEmpty(skill.IconName))
                    {
                        component.SetSprite(CUIUtility.s_Sprite_Dynamic_Skill_Dir + skill.IconName, Singleton <CUIManager> .GetInstance().GetForm(CBattleHeroInfoPanel.s_battleHeroInfoForm), true, false, false, false);
                    }
                    Text component2 = array2[i].transform.Find("Text_Tittle").GetComponent <Text>();
                    if (component2 != null && skill.cfgData.szSkillName.get_Length() > 0)
                    {
                        component2.text = StringHelper.UTF8BytesToString(ref skill.cfgData.szSkillName);
                    }
                    Text component3 = array2[i].transform.Find("Text_CD").GetComponent <Text>();
                    int  num        = 0;
                    if (skillSlot != null)
                    {
                        num = skillSlot.GetSkillCDMax();
                    }
                    component3.text = ((i != 0) ? Singleton <CTextManager> .get_instance().GetText("Skill_Cool_Down_Tips", new string[]
                    {
                        (num / 1000).ToString()
                    }) : Singleton <CTextManager> .get_instance().GetText("Skill_Common_Effect_Type_5"));
                    if (i < array.Length && i > 0)
                    {
                        Text component4 = array2[i].transform.Find("Text_EnergyCost").GetComponent <Text>();
                        if (skillSlot == null)
                        {
                            component4.text = Singleton <CTextManager> .get_instance().GetText(EnergyCommon.GetEnergyShowText((uint)skill.cfgData.bEnergyCostType, EnergyShowType.CostValue), new string[]
                            {
                                skill.cfgData.iEnergyCost.ToString()
                            });
                        }
                        else
                        {
                            component4.text = Singleton <CTextManager> .get_instance().GetText(EnergyCommon.GetEnergyShowText((uint)skill.cfgData.bEnergyCostType, EnergyShowType.CostValue), new string[]
                            {
                                skillSlot.NextSkillEnergyCostTotal().ToString()
                            });
                        }
                    }
                    ushort[] skillEffectType = skill.cfgData.SkillEffectType;
                    for (int j = 1; j <= 2; j++)
                    {
                        GameObject gameObject2 = array2[i].transform.Find(string.Format("EffectNode{0}", j)).gameObject;
                        if (j <= skillEffectType.Length && skillEffectType[j - 1] != 0)
                        {
                            gameObject2.CustomSetActive(true);
                            gameObject2.GetComponent <Image>().SetSprite(CSkillData.GetEffectSlotBg(skillEffectType[j - 1]), this.m_FormScript, true, false, false, false);
                            gameObject2.transform.Find("Text").GetComponent <Text>().text = CSkillData.GetEffectDesc(skillEffectType[j - 1]);
                        }
                        else
                        {
                            gameObject2.CustomSetActive(false);
                        }
                    }
                    Text            component5 = array2[i].transform.Find("Text_Detail").GetComponent <Text>();
                    ValueDataInfo[] actorValue = captain.get_handle().ValueComponent.mActorValue.GetActorValue();
                    if (component5 != null && skill.cfgData.szSkillDesc.get_Length() > 0)
                    {
                        component5.text = CUICommonSystem.GetSkillDesc(skill.cfgData.szSkillDesc, actorValue, skillSlot.GetSkillLevel(), captain.get_handle().ValueComponent.actorSoulLevel, (uint)captain.get_handle().TheActorMeta.ConfigId);
                    }
                }
                else if (i == array.Length - 1)
                {
                    Text component6 = array2[i].transform.Find("Text_Detail").GetComponent <Text>();
                    if (Singleton <BattleLogic> .GetInstance().GetCurLvelContext().IsMobaMode())
                    {
                        component6.text = Singleton <CTextManager> .GetInstance().GetText("Skill_Text_Lock_PVP");
                    }
                    else
                    {
                        component6.text = Singleton <CTextManager> .GetInstance().GetText("Skill_Text_Lock_PVE");
                    }
                }
            }
        }
Exemple #2
0
        private void RefreshHeroPropPanel(GameObject root, ref PoolObjHandle <ActorRoot> actor)
        {
            if (actor.get_handle() == null || actor.get_handle().ValueComponent == null)
            {
                return;
            }
            ValueDataInfo[] actorValue     = actor.get_handle().ValueComponent.mActorValue.GetActorValue();
            int             soulLevel      = actor.get_handle().ValueComponent.mActorValue.SoulLevel;
            uint            configId       = (uint)actor.get_handle().TheActorMeta.ConfigId;
            int             actorMoveSpeed = actor.get_handle().ValueComponent.actorMoveSpeed;
            uint            energyType     = (uint)actor.get_handle().ValueComponent.mActorValue.EnergyType;
            Transform       transform      = root.transform;

            Text[] array  = new Text[CBattleHeroInfoPanel.PropertyMaxAmount + 1u];
            Text[] array2 = new Text[CBattleHeroInfoPanel.PropertyMaxAmount + 1u];
            int    num    = 1;

            while ((long)num <= (long)((ulong)CBattleHeroInfoPanel.PropertyMaxAmount))
            {
                array[num]  = transform.Find(string.Format("TextL{0}", num)).GetComponent <Text>();
                array2[num] = transform.Find(string.Format("TextR{0}", num)).GetComponent <Text>();
                num++;
            }
            ResBattleParam anyData = GameDataMgr.battleParam.GetAnyData();

            array[1].text = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_PhyAtkPt");

            array2[1].text = CBattleHeroInfoPanel.GetFormStr((float)actorValue[1].basePropertyValue, (float)actorValue[1].extraPropertyValue);
            array[2].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_MgcAtkPt");

            array2[2].text = CBattleHeroInfoPanel.GetFormStr((float)actorValue[2].basePropertyValue, (float)actorValue[2].extraPropertyValue);
            array[3].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_MaxHp");

            array2[3].text = CBattleHeroInfoPanel.GetFormStr((float)actorValue[5].basePropertyValue, (float)actorValue[5].extraPropertyValue);
            array[4].text  = Singleton <CTextManager> .GetInstance().GetText(EnergyCommon.GetEnergyShowText(energyType, EnergyShowType.MaxValue));

            array2[4].text = CBattleHeroInfoPanel.GetFormStr((float)actorValue[32].basePropertyValue, (float)actorValue[32].extraPropertyValue);
            int totalValue = actorValue[3].totalValue;
            int percent    = totalValue * 10000 / (totalValue + soulLevel * (int)anyData.dwM_PhysicsDefend + (int)anyData.dwN_PhysicsDefend);

            array[5].text = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_PhyDefPt");

            array2[5].text = string.Format("{0}|{1}", CBattleHeroInfoPanel.GetFormStr((float)actorValue[3].basePropertyValue, (float)actorValue[3].extraPropertyValue), CBattleHeroInfoPanel.GetFormPercentStr(percent, actorValue[3].extraPropertyValue > 0));
            totalValue     = actorValue[4].totalValue;
            percent        = totalValue * 10000 / (totalValue + soulLevel * (int)anyData.dwM_MagicDefend + (int)anyData.dwN_MagicDefend);
            array[6].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_MgcDefPt");

            array2[6].text = string.Format("{0}|{1}", CBattleHeroInfoPanel.GetFormStr((float)actorValue[4].basePropertyValue, (float)actorValue[4].extraPropertyValue), CBattleHeroInfoPanel.GetFormPercentStr(percent, actorValue[4].extraPropertyValue > 0));
            totalValue     = actorValue[28].totalValue;
            percent        = 10000 * totalValue / (totalValue + soulLevel * (int)anyData.dwM_AttackSpeed + (int)anyData.dwN_AttackSpeed) + actorValue[18].totalValue;
            array[7].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_AtkSpdLvl");

            array2[7].text = CBattleHeroInfoPanel.GetFormPercentStr(percent, actorValue[18].extraPropertyValue > 0);
            percent        = actorValue[20].totalValue;
            array[8].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_CdReduce");

            array2[8].text = CBattleHeroInfoPanel.GetFormPercentStr(percent, actorValue[20].extraPropertyValue > 0);
            totalValue     = actorValue[24].totalValue;
            percent        = 10000 * totalValue / (totalValue + soulLevel * (int)anyData.dwM_Critical + (int)anyData.dwN_Critical) + actorValue[6].totalValue;
            array[9].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_CritLvl");

            array2[9].text = CBattleHeroInfoPanel.GetFormPercentStr(percent, actorValue[6].extraPropertyValue > 0);
            array[10].text = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_MoveSpd");

            array2[10].text = CBattleHeroInfoPanel.GetFormStr((float)(actorValue[15].basePropertyValue / 10), (float)((actorMoveSpeed - actorValue[15].basePropertyValue) / 10));
            array[11].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_HpRecover");

            totalValue = actorValue[16].totalValue;
            string text = string.Format(Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_HpRecover_Desc"), totalValue);

            array2[11].text = CBattleHeroInfoPanel.GetFormStr((float)actorValue[16].basePropertyValue, (float)actorValue[16].extraPropertyValue);
            array[12].text  = Singleton <CTextManager> .GetInstance().GetText(EnergyCommon.GetEnergyShowText(energyType, EnergyShowType.RecoverValue));

            totalValue = actorValue[33].totalValue;
            string text2 = string.Format(Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_EpRecover_Desc"), totalValue);

            array2[12].text = CBattleHeroInfoPanel.GetFormStr((float)actorValue[33].basePropertyValue, (float)actorValue[33].extraPropertyValue);
            array[13].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_PhyArmorHurt");

            array2[13].text = string.Format("{0}|{1}", CBattleHeroInfoPanel.GetFormStr((float)actorValue[7].baseValue, (float)actorValue[7].extraPropertyValue), CBattleHeroInfoPanel.GetFormPercentStr(actorValue[34].totalValue, actorValue[34].extraPropertyValue > 0));
            array[14].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_MgcArmorHurt");

            array2[14].text = string.Format("{0}|{1}", CBattleHeroInfoPanel.GetFormStr((float)actorValue[8].baseValue, (float)actorValue[8].extraPropertyValue), CBattleHeroInfoPanel.GetFormPercentStr(actorValue[35].totalValue, actorValue[35].extraPropertyValue > 0));
            totalValue      = actorValue[26].totalValue;
            percent         = 10000 * totalValue / (totalValue + soulLevel * (int)anyData.dwM_PhysicsHemophagia + (int)anyData.dwN_PhysicsHemophagia) + actorValue[9].totalValue;
            array[15].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_PhyVampLvl");

            array2[15].text = CBattleHeroInfoPanel.GetFormPercentStr(percent, actorValue[9].extraPropertyValue > 0);
            totalValue      = actorValue[27].totalValue;
            percent         = 10000 * totalValue / (totalValue + soulLevel * (int)anyData.dwM_MagicHemophagia + (int)anyData.dwN_MagicHemophagia) + actorValue[10].totalValue;
            array[16].text  = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_MgcVampLvl");

            array2[16].text = CBattleHeroInfoPanel.GetFormPercentStr(percent, actorValue[10].extraPropertyValue > 0);
            ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(configId);

            if (dataByKey != null)
            {
                array[17].text = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_BaseAtkRange");

                array2[17].text = Utility.UTF8Convert(dataByKey.szAttackRangeDesc);
            }
            else
            {
                array[17].text  = string.Empty;
                array2[17].text = string.Empty;
            }
            totalValue     = actorValue[29].totalValue;
            percent        = 10000 * totalValue / (totalValue + soulLevel * (int)anyData.dwM_Tenacity + (int)anyData.dwN_Tenacity) + actorValue[17].totalValue;
            array[18].text = Singleton <CTextManager> .GetInstance().GetText("Hero_Prop_CtrlReduceLvl");

            array2[18].text = CBattleHeroInfoPanel.GetFormPercentStr(percent, actorValue[17].extraPropertyValue > 0);
        }