public bool Absorb(GameObject energeBall) { EnergeController energeController = energeBall.GetComponent <EnergeController>(); if (absorbWait && !EnergySaturation()) { absorbWait = false; absorbTimer = 0; int getEnerge = energeController.getEnerge(absorbSpeed); energy += getEnerge; if (getEnerge > 0) { return(true); } else { return(false); } } else { return(false); } }
// Use this for initialization void Start() { kc = kun.GetComponent <KunController>(); ec = energy.GetComponent <EnergeController>(); slider = GetComponent <Slider>(); slider.value = 1; maxEnergy = kc.energy + ec.energy - ec.minEnergy; }