void OnTriggerEnter2D(Collider2D hitInfo) { Enemy_Skeleton orc = hitInfo.GetComponent <Enemy_Skeleton>(); if (orc != null) { orc.TakeDamage(dmg); } Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D hitInfo) { if (hitInfo.tag == "Object") { Obj_Box hit_box = hitInfo.GetComponent <Obj_Box>(); if (hit_box != null) { hit_box.TakeDamage(damage); } } if (hitInfo.tag == "Enemy") { Enemy_Skeleton hit_enemy = hitInfo.GetComponent <Enemy_Skeleton>(); if (hit_enemy != null) { hit_enemy.TakeDamage(damage); } } }